use CannyFastMath in various places even where it might not be any different

also update a bunch of packages

clean up redundant YamlDotNet references
This commit is contained in:
Tyler Young
2020-06-13 01:28:28 -04:00
parent 916b9a67d8
commit de274de9e3
25 changed files with 71 additions and 66 deletions

View File

@@ -47,7 +47,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5.0M));
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5.0));
}
/// <summary>

View File

@@ -488,7 +488,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
//Trigger reaction effects
foreach (var effect in reaction.Effects)
{
effect.React(Owner, unitReactions.Decimal());
effect.React(Owner, unitReactions.Double());
}
//Play reaction sound client-side

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@@ -1,6 +1,9 @@
using System;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.GameObjects;
using CannyFastMath;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects
{

View File

@@ -21,6 +21,9 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
using CannyFastMath;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects.Components.Mobs
{

View File

@@ -15,6 +15,9 @@ using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using CannyFastMath;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{