Throw out throw helpers (#7195)
This commit is contained in:
105
Content.Shared/Throwing/ThrowingSystem.cs
Normal file
105
Content.Shared/Throwing/ThrowingSystem.cs
Normal file
@@ -0,0 +1,105 @@
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Throwing;
|
||||
|
||||
public sealed class ThrowingSystem : EntitySystem
|
||||
{
|
||||
public const float ThrowAngularImpulse = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum amount of time an entity needs to be thrown before the timer can be run.
|
||||
/// Anything below this threshold never enters the air.
|
||||
/// </summary>
|
||||
public const float FlyTime = 0.15f;
|
||||
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly ThrownItemSystem _thrownSystem = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Tries to throw the entity if it has a physics component, otherwise does nothing.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity being thrown.</param>
|
||||
/// <param name="direction">A vector pointing from the entity to its destination.</param>
|
||||
/// <param name="strength">How much the direction vector should be multiplied for velocity.</param>
|
||||
/// <param name="user"></param>
|
||||
/// <param name="pushbackRatio">The ratio of impulse applied to the thrower - defaults to 10 because otherwise it's not enough to properly recover from getting spaced</param>
|
||||
public void TryThrow(
|
||||
EntityUid uid,
|
||||
Vector2 direction,
|
||||
float strength = 1.0f,
|
||||
EntityUid? user = null,
|
||||
float pushbackRatio = 10.0f,
|
||||
PhysicsComponent? physics = null,
|
||||
TransformComponent? transform = null,
|
||||
EntityQuery<PhysicsComponent>? physicsQuery = null,
|
||||
EntityQuery<TransformComponent>? xformQuery = null)
|
||||
{
|
||||
if (strength <= 0 || direction == Vector2.Infinity || direction == Vector2.NaN || direction == Vector2.Zero)
|
||||
return;
|
||||
|
||||
physicsQuery ??= GetEntityQuery<PhysicsComponent>();
|
||||
if (physics == null && !physicsQuery.Value.TryGetComponent(uid, out physics))
|
||||
return;
|
||||
|
||||
if (physics.BodyType != BodyType.Dynamic)
|
||||
{
|
||||
Logger.Warning($"Tried to throw entity {ToPrettyString(uid)} but can't throw {physics.BodyType} bodies!");
|
||||
return;
|
||||
}
|
||||
|
||||
var comp = EnsureComp<ThrownItemComponent>(uid);
|
||||
comp.Thrower = user;
|
||||
// Give it a l'il spin.
|
||||
if (!_tagSystem.HasTag(uid, "NoSpinOnThrow"))
|
||||
physics.ApplyAngularImpulse(ThrowAngularImpulse);
|
||||
else
|
||||
{
|
||||
if (transform == null)
|
||||
{
|
||||
xformQuery ??= GetEntityQuery<TransformComponent>();
|
||||
transform = xformQuery.Value.GetComponent(uid);
|
||||
}
|
||||
transform.LocalRotation = direction.ToWorldAngle() - Math.PI;
|
||||
}
|
||||
|
||||
if (user != null)
|
||||
_interactionSystem.ThrownInteraction(user.Value, uid);
|
||||
|
||||
var impulseVector = direction.Normalized * strength * physics.Mass;
|
||||
physics.ApplyLinearImpulse(impulseVector);
|
||||
|
||||
// Estimate time to arrival so we can apply OnGround status and slow it much faster.
|
||||
var time = (direction / strength).Length;
|
||||
|
||||
if (time < FlyTime)
|
||||
{
|
||||
physics.BodyStatus = BodyStatus.OnGround;
|
||||
_thrownSystem.LandComponent(comp);
|
||||
}
|
||||
else
|
||||
{
|
||||
physics.BodyStatus = BodyStatus.InAir;
|
||||
|
||||
Timer.Spawn(TimeSpan.FromSeconds(time - FlyTime), () =>
|
||||
{
|
||||
if (physics.Deleted) return;
|
||||
physics.BodyStatus = BodyStatus.OnGround;
|
||||
_thrownSystem.LandComponent(comp);
|
||||
});
|
||||
}
|
||||
|
||||
// Give thrower an impulse in the other direction
|
||||
if (user != null && pushbackRatio > 0.0f && physicsQuery.Value.TryGetComponent(user.Value, out var userPhysics))
|
||||
{
|
||||
var msg = new ThrowPushbackAttemptEvent();
|
||||
RaiseLocalEvent(physics.Owner, msg, false);
|
||||
|
||||
if (!msg.Cancelled)
|
||||
userPhysics.ApplyLinearImpulse(-impulseVector * pushbackRatio);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user