Throw out throw helpers (#7195)

This commit is contained in:
Leon Friedrich
2022-03-24 02:33:01 +13:00
committed by GitHub
parent 74d4adfb96
commit de190e4e2f
8 changed files with 127 additions and 125 deletions

View File

@@ -0,0 +1,105 @@
using Content.Shared.Interaction;
using Content.Shared.Tag;
using Robust.Shared.Physics;
using Robust.Shared.Timing;
namespace Content.Shared.Throwing;
public sealed class ThrowingSystem : EntitySystem
{
public const float ThrowAngularImpulse = 1.5f;
/// <summary>
/// The minimum amount of time an entity needs to be thrown before the timer can be run.
/// Anything below this threshold never enters the air.
/// </summary>
public const float FlyTime = 0.15f;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly ThrownItemSystem _thrownSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
/// <summary>
/// Tries to throw the entity if it has a physics component, otherwise does nothing.
/// </summary>
/// <param name="entity">The entity being thrown.</param>
/// <param name="direction">A vector pointing from the entity to its destination.</param>
/// <param name="strength">How much the direction vector should be multiplied for velocity.</param>
/// <param name="user"></param>
/// <param name="pushbackRatio">The ratio of impulse applied to the thrower - defaults to 10 because otherwise it's not enough to properly recover from getting spaced</param>
public void TryThrow(
EntityUid uid,
Vector2 direction,
float strength = 1.0f,
EntityUid? user = null,
float pushbackRatio = 10.0f,
PhysicsComponent? physics = null,
TransformComponent? transform = null,
EntityQuery<PhysicsComponent>? physicsQuery = null,
EntityQuery<TransformComponent>? xformQuery = null)
{
if (strength <= 0 || direction == Vector2.Infinity || direction == Vector2.NaN || direction == Vector2.Zero)
return;
physicsQuery ??= GetEntityQuery<PhysicsComponent>();
if (physics == null && !physicsQuery.Value.TryGetComponent(uid, out physics))
return;
if (physics.BodyType != BodyType.Dynamic)
{
Logger.Warning($"Tried to throw entity {ToPrettyString(uid)} but can't throw {physics.BodyType} bodies!");
return;
}
var comp = EnsureComp<ThrownItemComponent>(uid);
comp.Thrower = user;
// Give it a l'il spin.
if (!_tagSystem.HasTag(uid, "NoSpinOnThrow"))
physics.ApplyAngularImpulse(ThrowAngularImpulse);
else
{
if (transform == null)
{
xformQuery ??= GetEntityQuery<TransformComponent>();
transform = xformQuery.Value.GetComponent(uid);
}
transform.LocalRotation = direction.ToWorldAngle() - Math.PI;
}
if (user != null)
_interactionSystem.ThrownInteraction(user.Value, uid);
var impulseVector = direction.Normalized * strength * physics.Mass;
physics.ApplyLinearImpulse(impulseVector);
// Estimate time to arrival so we can apply OnGround status and slow it much faster.
var time = (direction / strength).Length;
if (time < FlyTime)
{
physics.BodyStatus = BodyStatus.OnGround;
_thrownSystem.LandComponent(comp);
}
else
{
physics.BodyStatus = BodyStatus.InAir;
Timer.Spawn(TimeSpan.FromSeconds(time - FlyTime), () =>
{
if (physics.Deleted) return;
physics.BodyStatus = BodyStatus.OnGround;
_thrownSystem.LandComponent(comp);
});
}
// Give thrower an impulse in the other direction
if (user != null && pushbackRatio > 0.0f && physicsQuery.Value.TryGetComponent(user.Value, out var userPhysics))
{
var msg = new ThrowPushbackAttemptEvent();
RaiseLocalEvent(physics.Owner, msg, false);
if (!msg.Cancelled)
userPhysics.ApplyLinearImpulse(-impulseVector * pushbackRatio);
}
}
}