Add hunger and thirst (#363)

* Add hunger and thirst

Based on the SS13 systems.
Food (Nutriment) / Drink -> Stomach -> Hunger / Thirst

* Cleanup rebase

* Cleanup stuff that was prototyped

* Address feedback

Still need to add a statuseffects system in a separate branch

* More cleanup on nutrition

Fix Remie's feedback and also damage tick.

* Re-implement nutrition with master

* Updated to use the StatusEffectsUI update
* Removed all clientside components as they only receive the UI updates now
* Implemented PR feedback
* Had to make a slight adjustment to the chemistry SolutionComponent given it doesn't have an Owner, same with Solution

Still TODO:
* Metabolisation effects
* Change drink contents to alcohol / wine etc.
* Add items to the dispensers
* For transparent containers use RecalculateColor

Could probably genericise DrinkFoodContainer as well to be a temporary item dispenser

* Fix broken bottle parent
This commit is contained in:
metalgearsloth
2019-11-12 08:20:03 +11:00
committed by Pieter-Jan Briers
parent 6de5c01afb
commit de148fc98f
1026 changed files with 9617 additions and 8 deletions

View File

@@ -0,0 +1,181 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class FoodComponent : Component, IAfterAttack, IUse
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
// Currently the design is similar to drinkcomponent but it's susceptible to change so left as is for now.
public override string Name => "Food";
private AppearanceComponent _appearanceComponent;
[ViewVariables]
private string _useSound;
[ViewVariables]
private string _finishPrototype;
[ViewVariables]
private SolutionComponent _contents;
[ViewVariables]
private int _transferAmount;
private Solution _initialContents; // This is just for loading from yaml
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
// Default is 1 use restoring 30
serializer.DataField(ref _initialContents, "contents", null);
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/eatfood.ogg");
// Default is transfer 30 units
serializer.DataField(ref _transferAmount,
"transfer_amount",
30 / StomachComponent.NutrimentFactor);
// E.g. empty chip packet when done
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
}
public override void Initialize()
{
base.Initialize();
if (_contents == null)
{
if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
{
_contents = solutionComponent;
}
else
{
_contents = Owner.AddComponent<SolutionComponent>();
_contents.Initialize();
}
}
_contents.MaxVolume = _initialContents.TotalVolume;
}
protected override void Startup()
{
base.Startup();
if (_initialContents != null)
{
_contents.TryAddSolution(_initialContents, true, true);
}
_initialContents = null;
if (_contents.CurrentVolume == 0)
{
_contents.TryAddReagent("chem.Nutriment", 30 / StomachComponent.NutrimentFactor,
out _);
}
Owner.TryGetComponent(out AppearanceComponent appearance);
_appearanceComponent = appearance;
// UsesLeft() at the start should match the max, at least currently.
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, UsesLeft());
_updateAppearance();
}
private void _updateAppearance()
{
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, UsesLeft());
}
public int UsesLeft()
{
// In case transfer amount exceeds volume left
if (_contents.CurrentVolume == 0)
{
return 0;
}
return Math.Max(1, _contents.CurrentVolume / _transferAmount);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
UseFood(eventArgs.User);
return true;
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
{
UseFood(eventArgs.Attacked);
}
void UseFood(IEntity user)
{
if (user == null)
{
return;
}
if (UsesLeft() == 0)
{
user.PopupMessage(user, _localizationManager.GetString("Empty"));
}
else
{
// TODO: Add putting food back in boxes here?
if (user.TryGetComponent(out StomachComponent stomachComponent))
{
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (stomachComponent.TryTransferSolution(split))
{
if (_useSound != null)
{
Owner.GetComponent<SoundComponent>()?.Play(_useSound);
user.PopupMessage(user, _localizationManager.GetString("Nom"));
}
}
else
{
// Add it back in
_contents.TryAddSolution(split);
user.PopupMessage(user, _localizationManager.GetString("Can't eat"));
}
}
}
if (UsesLeft() > 0)
{
return;
}
Owner.Delete();
if (_finishPrototype != null)
{
var finisher = Owner.EntityManager.SpawnEntity(_finishPrototype);
if (user.TryGetComponent(out HandsComponent handsComponent) && finisher.TryGetComponent(out ItemComponent itemComponent))
{
if (handsComponent.CanPutInHand(itemComponent))
{
handsComponent.PutInHand(itemComponent);
return;
}
}
finisher.Transform.GridPosition = user.Transform.GridPosition;
return;
}
}
}
}