AttackByEventArgs inherits from EventArgs again
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@@ -30,8 +30,9 @@ namespace Content.Server.GameObjects.EntitySystems
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bool AttackBy(AttackByEventArgs eventArgs);
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}
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public class AttackByEventArgs : AttackHandEventArgs
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public class AttackByEventArgs : EventArgs
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{
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public IEntity User { get; set; }
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public IEntity AttackWith { get; set; }
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}
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