Fix SpawnAndDeleteEntityCountTest Entities and last assert being incorrect (#40511)
Fix SpawnAndDeleteEntityCountTest last assert being incorrect
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@@ -271,7 +271,7 @@ namespace Content.IntegrationTests.Tests
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// We consider only non-audio entities, as some entities will just play sounds when they spawn.
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int Count(IEntityManager ent) => ent.EntityCount - ent.Count<AudioComponent>();
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IEnumerable<EntityUid> Entities(IEntityManager entMan) => entMan.GetEntities().Where(entMan.HasComponent<AudioComponent>);
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IEnumerable<EntityUid> Entities(IEntityManager entMan) => entMan.GetEntities().Where(e => !entMan.HasComponent<AudioComponent>(e));
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await Assert.MultipleAsync(async () =>
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{
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@@ -311,8 +311,8 @@ namespace Content.IntegrationTests.Tests
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// Check that the number of entities has gone back to the original value.
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Assert.That(Count(server.EntMan), Is.EqualTo(count), $"Server prototype {protoId} failed on deletion: count didn't reset properly\n" +
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BuildDiffString(serverEntities, Entities(server.EntMan), server.EntMan));
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Assert.That(client.EntMan.EntityCount, Is.EqualTo(clientCount), $"Client prototype {protoId} failed on deletion: count didn't reset properly:\n" +
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$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
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Assert.That(Count(client.EntMan), Is.EqualTo(clientCount), $"Client prototype {protoId} failed on deletion: count didn't reset properly:\n" +
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$"Expected {clientCount} and found {Count(client.EntMan)}.\n" +
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$"Server count was {count}.\n" +
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BuildDiffString(clientEntities, Entities(client.EntMan), client.EntMan));
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}
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