Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065)

* Xenoartifact: Fixed ambient radiation damage not triggering

Fixed ambient radiation damage not triggering artifact.

* Revert "Xenoartifact: Fixed ambient radiation damage not triggering"

This reverts commit 30e5c7cdb49c15574b49ddd1a1f7b1768abd2614.

* Fix radiation damage misattribution
This commit is contained in:
TheGrimbeeper
2025-10-24 20:10:19 +11:00
committed by GitHub
parent a97c0d35b1
commit dd9a1de77f
2 changed files with 4 additions and 4 deletions

View File

@@ -49,9 +49,9 @@ public sealed partial class RadiationSystem : EntitySystem
_accumulator = 0f;
}
public void IrradiateEntity(EntityUid uid, float radsPerSecond, float time)
public void IrradiateEntity(EntityUid uid, float radsPerSecond, float time, EntityUid? origin = null)
{
var msg = new OnIrradiatedEvent(time, radsPerSecond, uid);
var msg = new OnIrradiatedEvent(time, radsPerSecond, origin);
RaiseLocalEvent(uid, msg);
}

View File

@@ -4,13 +4,13 @@ namespace Content.Shared.Radiation.Events;
/// Raised on entity when it was irradiated
/// by some radiation source.
/// </summary>
public readonly record struct OnIrradiatedEvent(float FrameTime, float RadsPerSecond, EntityUid Origin)
public readonly record struct OnIrradiatedEvent(float FrameTime, float RadsPerSecond, EntityUid? Origin)
{
public readonly float FrameTime = FrameTime;
public readonly float RadsPerSecond = RadsPerSecond;
public readonly EntityUid Origin = Origin;
public readonly EntityUid? Origin = Origin;
public float TotalRads => RadsPerSecond * FrameTime;
}