Predict vending machine BUI (#32376)

This commit is contained in:
metalgearsloth
2024-09-23 12:10:22 +10:00
committed by GitHub
parent 5e162e776d
commit dd7884ed40
7 changed files with 30 additions and 72 deletions

View File

@@ -23,29 +23,17 @@ namespace Content.Client.VendingMachines
{
base.Open();
var vendingMachineSys = EntMan.System<VendingMachineSystem>();
_cachedInventory = vendingMachineSys.GetAllInventory(Owner);
_menu = this.CreateWindow<VendingMachineMenu>();
_menu.OpenCenteredLeft();
_menu.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
_menu.OnItemSelected += OnItemSelected;
_menu.Populate(_cachedInventory);
_menu.OpenCenteredLeft();
Refresh();
}
protected override void UpdateState(BoundUserInterfaceState state)
public void Refresh()
{
base.UpdateState(state);
if (state is not VendingMachineInterfaceState newState)
return;
_cachedInventory = newState.Inventory;
var system = EntMan.System<VendingMachineSystem>();
_cachedInventory = system.GetAllInventory(Owner);
_menu?.Populate(_cachedInventory);
}

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@@ -8,6 +8,7 @@ public sealed class VendingMachineSystem : SharedVendingMachineSystem
{
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
@@ -15,6 +16,15 @@ public sealed class VendingMachineSystem : SharedVendingMachineSystem
SubscribeLocalEvent<VendingMachineComponent, AppearanceChangeEvent>(OnAppearanceChange);
SubscribeLocalEvent<VendingMachineComponent, AnimationCompletedEvent>(OnAnimationCompleted);
SubscribeLocalEvent<VendingMachineComponent, AfterAutoHandleStateEvent>(OnVendingAfterState);
}
private void OnVendingAfterState(EntityUid uid, VendingMachineComponent component, ref AfterAutoHandleStateEvent args)
{
if (_uiSystem.TryGetOpenUi<VendingMachineBoundUserInterface>(uid, VendingMachineUiKey.Key, out var bui))
{
bui.Refresh();
}
}
private void OnAnimationCompleted(EntityUid uid, VendingMachineComponent component, AnimationCompletedEvent args)

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@@ -34,10 +34,8 @@ namespace Content.Server.VendingMachines
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedActionsSystem _action = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SpeakOnUIClosedSystem _speakOnUIClosed = default!;
@@ -47,7 +45,6 @@ namespace Content.Server.VendingMachines
{
base.Initialize();
SubscribeLocalEvent<VendingMachineComponent, MapInitEvent>(OnComponentMapInit);
SubscribeLocalEvent<VendingMachineComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<VendingMachineComponent, BreakageEventArgs>(OnBreak);
SubscribeLocalEvent<VendingMachineComponent, GotEmaggedEvent>(OnEmagged);
@@ -59,7 +56,6 @@ namespace Content.Server.VendingMachines
Subs.BuiEvents<VendingMachineComponent>(VendingMachineUiKey.Key, subs =>
{
subs.Event<BoundUIOpenedEvent>(OnBoundUIOpened);
subs.Event<VendingMachineEjectMessage>(OnInventoryEjectMessage);
});
@@ -70,12 +66,6 @@ namespace Content.Server.VendingMachines
SubscribeLocalEvent<VendingMachineRestockComponent, PriceCalculationEvent>(OnPriceCalculation);
}
private void OnComponentMapInit(EntityUid uid, VendingMachineComponent component, MapInitEvent args)
{
_action.AddAction(uid, ref component.ActionEntity, component.Action, uid);
Dirty(uid, component);
}
private void OnVendingPrice(EntityUid uid, VendingMachineComponent component, ref PriceCalculationEvent args)
{
var price = 0.0;
@@ -94,9 +84,9 @@ namespace Content.Server.VendingMachines
args.Price += price;
}
protected override void OnComponentInit(EntityUid uid, VendingMachineComponent component, ComponentInit args)
protected override void OnMapInit(EntityUid uid, VendingMachineComponent component, MapInitEvent args)
{
base.OnComponentInit(uid, component, args);
base.OnMapInit(uid, component, args);
if (HasComp<ApcPowerReceiverComponent>(uid))
{
@@ -110,18 +100,6 @@ namespace Content.Server.VendingMachines
args.Cancel();
}
private void OnBoundUIOpened(EntityUid uid, VendingMachineComponent component, BoundUIOpenedEvent args)
{
UpdateVendingMachineInterfaceState(uid, component);
}
private void UpdateVendingMachineInterfaceState(EntityUid uid, VendingMachineComponent component)
{
var state = new VendingMachineInterfaceState(GetAllInventory(uid, component));
_userInterfaceSystem.SetUiState(uid, VendingMachineUiKey.Key, state);
}
private void OnInventoryEjectMessage(EntityUid uid, VendingMachineComponent component, VendingMachineEjectMessage args)
{
if (!this.IsPowered(uid, EntityManager))
@@ -297,7 +275,7 @@ namespace Content.Server.VendingMachines
_speakOnUIClosed.TrySetFlag((uid, speakComponent));
entry.Amount--;
UpdateVendingMachineInterfaceState(uid, vendComponent);
Dirty(uid, vendComponent);
TryUpdateVisualState(uid, vendComponent);
Audio.PlayPvs(vendComponent.SoundVend, uid);
}
@@ -493,7 +471,7 @@ namespace Content.Server.VendingMachines
RestockInventoryFromPrototype(uid, vendComponent);
UpdateVendingMachineInterfaceState(uid, vendComponent);
Dirty(uid, vendComponent);
TryUpdateVisualState(uid, vendComponent);
}

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@@ -23,11 +23,11 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VendingMachineComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<VendingMachineComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<VendingMachineRestockComponent, AfterInteractEvent>(OnAfterInteract);
}
protected virtual void OnComponentInit(EntityUid uid, VendingMachineComponent component, ComponentInit args)
protected virtual void OnMapInit(EntityUid uid, VendingMachineComponent component, MapInitEvent args)
{
RestockInventoryFromPrototype(uid, component, component.InitialStockQuality);
}
@@ -46,6 +46,7 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
AddInventoryFromPrototype(uid, packPrototype.StartingInventory, InventoryType.Regular, component, restockQuality);
AddInventoryFromPrototype(uid, packPrototype.EmaggedInventory, InventoryType.Emagged, component, restockQuality);
AddInventoryFromPrototype(uid, packPrototype.ContrabandInventory, InventoryType.Contraband, component, restockQuality);
Dirty(uid, component);
}
/// <summary>

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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
namespace Content.Shared.VendingMachines
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class VendingMachineComponent : Component
{
/// <summary>
@@ -21,7 +21,7 @@ namespace Content.Shared.VendingMachines
/// Used by the server to determine how long the vending machine stays in the "Deny" state.
/// Used by the client to determine how long the deny animation should be played.
/// </summary>
[DataField("denyDelay")]
[DataField]
public float DenyDelay = 2.0f;
/// <summary>
@@ -29,16 +29,16 @@ namespace Content.Shared.VendingMachines
/// The selected item is dispensed afer this delay.
/// Used by the client to determine how long the deny animation should be played.
/// </summary>
[DataField("ejectDelay")]
[DataField]
public float EjectDelay = 1.2f;
[ViewVariables]
[DataField, AutoNetworkedField]
public Dictionary<string, VendingMachineInventoryEntry> Inventory = new();
[ViewVariables]
[DataField, AutoNetworkedField]
public Dictionary<string, VendingMachineInventoryEntry> EmaggedInventory = new();
[ViewVariables]
[DataField, AutoNetworkedField]
public Dictionary<string, VendingMachineInventoryEntry> ContrabandInventory = new();
public bool Contraband;
@@ -102,17 +102,6 @@ namespace Content.Shared.VendingMachines
// Yoinked from: https://github.com/discordia-space/CEV-Eris/blob/35bbad6764b14e15c03a816e3e89aa1751660ba9/sound/machines/Custom_deny.ogg
public SoundSpecifier SoundDeny = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
/// <summary>
/// The action available to the player controlling the vending machine
/// </summary>
[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
[AutoNetworkedField]
public string? Action = "ActionVendingThrow";
[DataField("actionEntity")]
[AutoNetworkedField]
public EntityUid? ActionEntity;
public float NonLimitedEjectForce = 7.5f;
public float NonLimitedEjectRange = 5f;

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@@ -2,17 +2,6 @@ using Robust.Shared.Serialization;
namespace Content.Shared.VendingMachines
{
[NetSerializable, Serializable]
public sealed class VendingMachineInterfaceState : BoundUserInterfaceState
{
public List<VendingMachineInventoryEntry> Inventory;
public VendingMachineInterfaceState(List<VendingMachineInventoryEntry> inventory)
{
Inventory = inventory;
}
}
[Serializable, NetSerializable]
public sealed class VendingMachineEjectMessage : BoundUserInterfaceMessage
{

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@@ -5,6 +5,9 @@
description: Just add capitalism!
abstract: true
components:
- type: ActionGrant
actions:
- ActionVendingThrow
- type: StationAiWhitelist
- type: AmbientOnPowered
- type: AmbientSound