Predict vending machine BUI (#32376)
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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.VendingMachines
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{
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class VendingMachineComponent : Component
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{
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/// <summary>
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@@ -21,7 +21,7 @@ namespace Content.Shared.VendingMachines
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/// Used by the server to determine how long the vending machine stays in the "Deny" state.
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/// Used by the client to determine how long the deny animation should be played.
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/// </summary>
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[DataField("denyDelay")]
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[DataField]
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public float DenyDelay = 2.0f;
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/// <summary>
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@@ -29,16 +29,16 @@ namespace Content.Shared.VendingMachines
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/// The selected item is dispensed afer this delay.
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/// Used by the client to determine how long the deny animation should be played.
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/// </summary>
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[DataField("ejectDelay")]
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[DataField]
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public float EjectDelay = 1.2f;
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[ViewVariables]
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[DataField, AutoNetworkedField]
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public Dictionary<string, VendingMachineInventoryEntry> Inventory = new();
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[ViewVariables]
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[DataField, AutoNetworkedField]
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public Dictionary<string, VendingMachineInventoryEntry> EmaggedInventory = new();
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[ViewVariables]
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[DataField, AutoNetworkedField]
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public Dictionary<string, VendingMachineInventoryEntry> ContrabandInventory = new();
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public bool Contraband;
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@@ -102,17 +102,6 @@ namespace Content.Shared.VendingMachines
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// Yoinked from: https://github.com/discordia-space/CEV-Eris/blob/35bbad6764b14e15c03a816e3e89aa1751660ba9/sound/machines/Custom_deny.ogg
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public SoundSpecifier SoundDeny = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
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/// <summary>
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/// The action available to the player controlling the vending machine
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/// </summary>
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[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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[AutoNetworkedField]
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public string? Action = "ActionVendingThrow";
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[DataField("actionEntity")]
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[AutoNetworkedField]
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public EntityUid? ActionEntity;
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public float NonLimitedEjectForce = 7.5f;
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public float NonLimitedEjectRange = 5f;
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