Actually raise ToolAct
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@@ -694,6 +694,11 @@ namespace Content.Server.GameObjects.EntitySystems
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// We handle specific tools AttackBy here.
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// We handle specific tools AttackBy here.
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if (weapon.TryGetComponent<ToolComponent>(out var tool))
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if (weapon.TryGetComponent<ToolComponent>(out var tool))
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{
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{
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if (attacked.GetAllComponents<IToolAct>().Any((act => act.ToolAct(new ToolActEventArgs()
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{User = user, ClickLocation = clickLocation, AttackWith = weapon}))))
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return;
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switch (tool.Behavior)
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switch (tool.Behavior)
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{
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{
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case Tool.Wrench:
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case Tool.Wrench:
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