Fix being able to buckle through a locker and reality collapsing
This commit is contained in:
@@ -1,6 +1,7 @@
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using Content.Server.AI.Utility;
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using Content.Server.AI.Utility;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -1,6 +1,7 @@
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using Content.Server.AI.Utility;
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using Content.Server.AI.Utility;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -3,6 +3,7 @@ using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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namespace Content.Server.AI.Utility.Considerations.Containers
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namespace Content.Server.AI.Utility.Considerations.Containers
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using Content.Server.AI.Utils;
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using Content.Server.AI.Utils;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Movement;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Logger = Robust.Shared.Log.Logger;
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using Logger = Robust.Shared.Log.Logger;
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.AI.Utils;
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using Content.Server.AI.Utils;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Server.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.AI.Utils;
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using Content.Server.AI.Utils;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Server.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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@@ -1,3 +1,4 @@
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Weapon;
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using Content.Server.GameObjects.Components.Weapon;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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@@ -1,8 +1,6 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.Interactable;
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@@ -25,12 +23,12 @@ using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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[ComponentReference(typeof(IStorageComponent))]
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public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct
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public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct, IActionBlocker
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{
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{
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public override string Name => "EntityStorage";
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public override string Name => "EntityStorage";
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@@ -40,13 +38,13 @@ namespace Content.Server.GameObjects.Components
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private TimeSpan _lastInternalOpenAttempt;
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private TimeSpan _lastInternalOpenAttempt;
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[ViewVariables]
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[ViewVariables]
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private int StorageCapacityMax;
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private int _storageCapacityMax;
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[ViewVariables]
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[ViewVariables]
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private bool IsCollidableWhenOpen;
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private bool _isCollidableWhenOpen;
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[ViewVariables]
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[ViewVariables]
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private Container Contents;
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private Container _contents;
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[ViewVariables]
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[ViewVariables]
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private IEntityQuery entityQuery;
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private IEntityQuery _entityQuery;
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private bool _showContents;
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private bool _showContents;
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private bool _open;
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private bool _open;
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private bool _isWeldedShut;
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private bool _isWeldedShut;
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@@ -63,7 +61,7 @@ namespace Content.Server.GameObjects.Components
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set
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set
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{
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{
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_showContents = value;
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_showContents = value;
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Contents.ShowContents = _showContents;
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_contents.ShowContents = _showContents;
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}
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}
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}
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}
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@@ -96,10 +94,10 @@ namespace Content.Server.GameObjects.Components
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
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_contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
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entityQuery = new IntersectingEntityQuery(Owner);
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_entityQuery = new IntersectingEntityQuery(Owner);
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Contents.ShowContents = _showContents;
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_contents.ShowContents = _showContents;
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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{
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@@ -112,8 +110,8 @@ namespace Content.Server.GameObjects.Components
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{
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{
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base.ExposeData(serializer);
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base.ExposeData(serializer);
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serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
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serializer.DataField(ref _storageCapacityMax, "Capacity", 30);
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serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
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serializer.DataField(ref _isCollidableWhenOpen, "IsCollidableWhenOpen", false);
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serializer.DataField(ref _showContents, "showContents", false);
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serializer.DataField(ref _showContents, "showContents", false);
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serializer.DataField(ref _open, "open", false);
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serializer.DataField(ref _open, "open", false);
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serializer.DataField(this, a => a.IsWeldedShut, "IsWeldedShut", false);
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serializer.DataField(this, a => a.IsWeldedShut, "IsWeldedShut", false);
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@@ -146,7 +144,7 @@ namespace Content.Server.GameObjects.Components
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private void CloseStorage()
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private void CloseStorage()
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{
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{
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Open = false;
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Open = false;
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var entities = Owner.EntityManager.GetEntities(entityQuery);
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var entities = Owner.EntityManager.GetEntities(_entityQuery);
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var count = 0;
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var count = 0;
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foreach (var entity in entities)
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foreach (var entity in entities)
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{
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{
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@@ -163,7 +161,7 @@ namespace Content.Server.GameObjects.Components
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continue;
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continue;
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}
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}
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count++;
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count++;
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if (count >= StorageCapacityMax)
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if (count >= _storageCapacityMax)
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{
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{
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break;
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break;
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}
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}
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@@ -180,12 +178,11 @@ namespace Content.Server.GameObjects.Components
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EmptyContents();
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EmptyContents();
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ModifyComponents();
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetopen.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetopen.ogg", Owner);
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}
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}
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private void ModifyComponents()
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private void ModifyComponents()
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{
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{
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if (!IsCollidableWhenOpen && Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
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if (!_isCollidableWhenOpen && Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
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{
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{
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var physShape = collidableComponent.PhysicsShapes[0];
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var physShape = collidableComponent.PhysicsShapes[0];
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if (Open)
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if (Open)
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@@ -242,7 +239,7 @@ namespace Content.Server.GameObjects.Components
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entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
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entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
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}
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}
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}
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}
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if (Contents.CanInsert(entity))
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if (_contents.CanInsert(entity))
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{
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{
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// Because Insert sets the local position to (0,0), and we want to keep the contents spread out,
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// Because Insert sets the local position to (0,0), and we want to keep the contents spread out,
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// we re-apply the world position after inserting.
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// we re-apply the world position after inserting.
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@@ -255,7 +252,7 @@ namespace Content.Server.GameObjects.Components
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{
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{
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worldPos = entity.Transform.WorldPosition;
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worldPos = entity.Transform.WorldPosition;
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}
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}
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Contents.Insert(entity);
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_contents.Insert(entity);
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entity.Transform.WorldPosition = worldPos;
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entity.Transform.WorldPosition = worldPos;
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if (entityCollidableComponent != null)
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if (entityCollidableComponent != null)
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{
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{
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@@ -268,9 +265,9 @@ namespace Content.Server.GameObjects.Components
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private void EmptyContents()
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private void EmptyContents()
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{
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{
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foreach (var contained in Contents.ContainedEntities.ToArray())
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foreach (var contained in _contents.ContainedEntities.ToArray())
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{
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{
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if(Contents.Remove(contained))
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if(_contents.Remove(contained))
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{
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{
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if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
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if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
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{
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{
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@@ -317,7 +314,7 @@ namespace Content.Server.GameObjects.Components
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/// <inheritdoc />
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/// <inheritdoc />
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public bool Remove(IEntity entity)
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public bool Remove(IEntity entity)
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{
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{
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return Contents.CanRemove(entity);
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return _contents.CanRemove(entity);
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}
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}
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/// <inheritdoc />
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/// <inheritdoc />
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@@ -330,7 +327,7 @@ namespace Content.Server.GameObjects.Components
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return true;
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return true;
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}
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}
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return Contents.Insert(entity);
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return _contents.Insert(entity);
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}
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}
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/// <inheritdoc />
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/// <inheritdoc />
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@@ -341,12 +338,12 @@ namespace Content.Server.GameObjects.Components
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return true;
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return true;
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}
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}
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if (Contents.ContainedEntities.Count >= StorageCapacityMax)
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if (_contents.ContainedEntities.Count >= _storageCapacityMax)
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{
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{
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return false;
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return false;
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}
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}
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return Contents.CanInsert(entity);
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return _contents.CanInsert(entity);
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}
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}
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[Verb]
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[Verb]
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@@ -9,6 +9,7 @@ using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -59,6 +60,22 @@ namespace Content.Server.GameObjects.Components.Mobs
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}
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}
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}
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}
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private bool IsContained()
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{
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var parent = Owner.Transform.Parent;
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if (parent == null)
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{
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return false;
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}
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if (parent.Owner.TryGetComponent(out ContainerManagerComponent container))
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{
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return container.ContainsEntity(Owner);
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}
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return false;
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}
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private bool TryBuckle(IEntity user, IEntity to)
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private bool TryBuckle(IEntity user, IEntity to)
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{
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{
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if (user == null || user == to)
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if (user == null || user == to)
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@@ -76,7 +93,8 @@ namespace Content.Server.GameObjects.Components.Mobs
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var strapPosition = Owner.Transform.MapPosition;
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var strapPosition = Owner.Transform.MapPosition;
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var range = SharedInteractionSystem.InteractionRange / 2;
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var range = SharedInteractionSystem.InteractionRange / 2;
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if (!InteractionChecks.InRangeUnobstructed(user, strapPosition, range))
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if (!InteractionChecks.InRangeUnobstructed(user, strapPosition, range) ||
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IsContained())
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{
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{
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_notifyManager.PopupMessage(user, user,
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_notifyManager.PopupMessage(user, user,
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Loc.GetString("You can't reach there!"));
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Loc.GetString("You can't reach there!"));
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@@ -149,6 +149,16 @@ namespace Content.Server.GameObjects.Components.Strap
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OccupiedSize = 0;
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OccupiedSize = 0;
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out BuckleComponent buckle))
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{
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return false;
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}
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return buckle.ToggleBuckle(eventArgs.User, Owner);
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}
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[Verb]
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[Verb]
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private sealed class StrapVerb : Verb<StrapComponent>
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private sealed class StrapVerb : Verb<StrapComponent>
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{
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{
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@@ -201,15 +211,5 @@ namespace Content.Server.GameObjects.Components.Strap
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buckle.ToggleBuckle(user, component.Owner);
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buckle.ToggleBuckle(user, component.Owner);
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}
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}
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out BuckleComponent buckle))
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{
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return false;
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}
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return buckle.ToggleBuckle(eventArgs.User, Owner);
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user