Fix being able to buckle through a locker and reality collapsing

This commit is contained in:
DrSmugleaf
2020-07-03 14:54:45 +02:00
parent 3ee480a3b1
commit dd72c1e3f0
11 changed files with 60 additions and 37 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.AI.Utility; using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Server.Utility;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

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@@ -1,6 +1,7 @@
using Content.Server.AI.Utility; using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;

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@@ -3,6 +3,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Containers; using Robust.Shared.Containers;
namespace Content.Server.AI.Utility.Considerations.Containers namespace Content.Server.AI.Utility.Considerations.Containers

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@@ -2,6 +2,7 @@ using System.Collections.Generic;
using Content.Server.AI.Utils; using Content.Server.AI.Utils;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Containers; using Robust.Shared.Containers;

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Logger = Robust.Shared.Log.Logger; using Logger = Robust.Shared.Log.Logger;

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.AI.Utils; using Content.Server.AI.Utils;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Nutrition; using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations; using JetBrains.Annotations;

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.AI.Utils; using Content.Server.AI.Utils;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Nutrition; using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations; using JetBrains.Annotations;

View File

@@ -1,3 +1,4 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon; using Content.Server.GameObjects.Components.Weapon;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;

View File

@@ -1,8 +1,6 @@
using System; using System;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Interactable; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.Components.Interactable;
@@ -25,12 +23,12 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components namespace Content.Server.GameObjects.Components.Items.Storage
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(IActivate))] [ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))] [ComponentReference(typeof(IStorageComponent))]
public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct, IActionBlocker
{ {
public override string Name => "EntityStorage"; public override string Name => "EntityStorage";
@@ -40,13 +38,13 @@ namespace Content.Server.GameObjects.Components
private TimeSpan _lastInternalOpenAttempt; private TimeSpan _lastInternalOpenAttempt;
[ViewVariables] [ViewVariables]
private int StorageCapacityMax; private int _storageCapacityMax;
[ViewVariables] [ViewVariables]
private bool IsCollidableWhenOpen; private bool _isCollidableWhenOpen;
[ViewVariables] [ViewVariables]
private Container Contents; private Container _contents;
[ViewVariables] [ViewVariables]
private IEntityQuery entityQuery; private IEntityQuery _entityQuery;
private bool _showContents; private bool _showContents;
private bool _open; private bool _open;
private bool _isWeldedShut; private bool _isWeldedShut;
@@ -63,7 +61,7 @@ namespace Content.Server.GameObjects.Components
set set
{ {
_showContents = value; _showContents = value;
Contents.ShowContents = _showContents; _contents.ShowContents = _showContents;
} }
} }
@@ -96,10 +94,10 @@ namespace Content.Server.GameObjects.Components
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner); _contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
entityQuery = new IntersectingEntityQuery(Owner); _entityQuery = new IntersectingEntityQuery(Owner);
Contents.ShowContents = _showContents; _contents.ShowContents = _showContents;
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent)) if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{ {
@@ -112,8 +110,8 @@ namespace Content.Server.GameObjects.Components
{ {
base.ExposeData(serializer); base.ExposeData(serializer);
serializer.DataField(ref StorageCapacityMax, "Capacity", 30); serializer.DataField(ref _storageCapacityMax, "Capacity", 30);
serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false); serializer.DataField(ref _isCollidableWhenOpen, "IsCollidableWhenOpen", false);
serializer.DataField(ref _showContents, "showContents", false); serializer.DataField(ref _showContents, "showContents", false);
serializer.DataField(ref _open, "open", false); serializer.DataField(ref _open, "open", false);
serializer.DataField(this, a => a.IsWeldedShut, "IsWeldedShut", false); serializer.DataField(this, a => a.IsWeldedShut, "IsWeldedShut", false);
@@ -146,7 +144,7 @@ namespace Content.Server.GameObjects.Components
private void CloseStorage() private void CloseStorage()
{ {
Open = false; Open = false;
var entities = Owner.EntityManager.GetEntities(entityQuery); var entities = Owner.EntityManager.GetEntities(_entityQuery);
var count = 0; var count = 0;
foreach (var entity in entities) foreach (var entity in entities)
{ {
@@ -163,7 +161,7 @@ namespace Content.Server.GameObjects.Components
continue; continue;
} }
count++; count++;
if (count >= StorageCapacityMax) if (count >= _storageCapacityMax)
{ {
break; break;
} }
@@ -180,12 +178,11 @@ namespace Content.Server.GameObjects.Components
EmptyContents(); EmptyContents();
ModifyComponents(); ModifyComponents();
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetopen.ogg", Owner); EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetopen.ogg", Owner);
} }
private void ModifyComponents() private void ModifyComponents()
{ {
if (!IsCollidableWhenOpen && Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent)) if (!_isCollidableWhenOpen && Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
{ {
var physShape = collidableComponent.PhysicsShapes[0]; var physShape = collidableComponent.PhysicsShapes[0];
if (Open) if (Open)
@@ -242,7 +239,7 @@ namespace Content.Server.GameObjects.Components
entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top); entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
} }
} }
if (Contents.CanInsert(entity)) if (_contents.CanInsert(entity))
{ {
// Because Insert sets the local position to (0,0), and we want to keep the contents spread out, // Because Insert sets the local position to (0,0), and we want to keep the contents spread out,
// we re-apply the world position after inserting. // we re-apply the world position after inserting.
@@ -255,7 +252,7 @@ namespace Content.Server.GameObjects.Components
{ {
worldPos = entity.Transform.WorldPosition; worldPos = entity.Transform.WorldPosition;
} }
Contents.Insert(entity); _contents.Insert(entity);
entity.Transform.WorldPosition = worldPos; entity.Transform.WorldPosition = worldPos;
if (entityCollidableComponent != null) if (entityCollidableComponent != null)
{ {
@@ -268,9 +265,9 @@ namespace Content.Server.GameObjects.Components
private void EmptyContents() private void EmptyContents()
{ {
foreach (var contained in Contents.ContainedEntities.ToArray()) foreach (var contained in _contents.ContainedEntities.ToArray())
{ {
if(Contents.Remove(contained)) if(_contents.Remove(contained))
{ {
if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent)) if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
{ {
@@ -317,7 +314,7 @@ namespace Content.Server.GameObjects.Components
/// <inheritdoc /> /// <inheritdoc />
public bool Remove(IEntity entity) public bool Remove(IEntity entity)
{ {
return Contents.CanRemove(entity); return _contents.CanRemove(entity);
} }
/// <inheritdoc /> /// <inheritdoc />
@@ -330,7 +327,7 @@ namespace Content.Server.GameObjects.Components
return true; return true;
} }
return Contents.Insert(entity); return _contents.Insert(entity);
} }
/// <inheritdoc /> /// <inheritdoc />
@@ -341,12 +338,12 @@ namespace Content.Server.GameObjects.Components
return true; return true;
} }
if (Contents.ContainedEntities.Count >= StorageCapacityMax) if (_contents.ContainedEntities.Count >= _storageCapacityMax)
{ {
return false; return false;
} }
return Contents.CanInsert(entity); return _contents.CanInsert(entity);
} }
[Verb] [Verb]

View File

@@ -9,6 +9,7 @@ using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
@@ -59,6 +60,22 @@ namespace Content.Server.GameObjects.Components.Mobs
} }
} }
private bool IsContained()
{
var parent = Owner.Transform.Parent;
if (parent == null)
{
return false;
}
if (parent.Owner.TryGetComponent(out ContainerManagerComponent container))
{
return container.ContainsEntity(Owner);
}
return false;
}
private bool TryBuckle(IEntity user, IEntity to) private bool TryBuckle(IEntity user, IEntity to)
{ {
if (user == null || user == to) if (user == null || user == to)
@@ -76,7 +93,8 @@ namespace Content.Server.GameObjects.Components.Mobs
var strapPosition = Owner.Transform.MapPosition; var strapPosition = Owner.Transform.MapPosition;
var range = SharedInteractionSystem.InteractionRange / 2; var range = SharedInteractionSystem.InteractionRange / 2;
if (!InteractionChecks.InRangeUnobstructed(user, strapPosition, range)) if (!InteractionChecks.InRangeUnobstructed(user, strapPosition, range) ||
IsContained())
{ {
_notifyManager.PopupMessage(user, user, _notifyManager.PopupMessage(user, user,
Loc.GetString("You can't reach there!")); Loc.GetString("You can't reach there!"));

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@@ -149,6 +149,16 @@ namespace Content.Server.GameObjects.Components.Strap
OccupiedSize = 0; OccupiedSize = 0;
} }
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out BuckleComponent buckle))
{
return false;
}
return buckle.ToggleBuckle(eventArgs.User, Owner);
}
[Verb] [Verb]
private sealed class StrapVerb : Verb<StrapComponent> private sealed class StrapVerb : Verb<StrapComponent>
{ {
@@ -201,15 +211,5 @@ namespace Content.Server.GameObjects.Components.Strap
buckle.ToggleBuckle(user, component.Owner); buckle.ToggleBuckle(user, component.Owner);
} }
} }
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out BuckleComponent buckle))
{
return false;
}
return buckle.ToggleBuckle(eventArgs.User, Owner);
}
} }
} }