Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -63,7 +63,7 @@
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public const uint GAS_ANALYZER = 1057;
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public const uint DO_AFTER = 1058;
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public const uint RADIATION_PULSE = 1059;
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public const uint BODY_MANAGER = 1060;
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public const uint BODY = 1060;
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public const uint CLIMBING = 1061;
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public const uint BOLTACTION_BARREL = 1062;
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public const uint PUMP_BARREL = 1063;
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@@ -77,6 +77,7 @@
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public const uint SLIP = 1071;
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public const uint SPACE_VILLAIN_ARCADE = 1072;
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public const uint BLOCKGAME_ARCADE = 1073;
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public const uint BODY_PART = 1074;
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// Net IDs for integration tests.
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public const uint PREDICTION_TEST = 10001;
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