Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
This commit is contained in:
@@ -97,9 +97,9 @@ namespace Content.Shared.GameObjects.Components.Mobs.State
|
||||
|
||||
public void OnHealthChanged(HealthChangedEventArgs e)
|
||||
{
|
||||
if (e.Damageable.CurrentDamageState != CurrentDamageState)
|
||||
if (e.Damageable.CurrentState != CurrentDamageState)
|
||||
{
|
||||
CurrentDamageState = e.Damageable.CurrentDamageState;
|
||||
CurrentDamageState = e.Damageable.CurrentState;
|
||||
CurrentMobState.ExitState(Owner);
|
||||
CurrentMobState = Behavior[CurrentDamageState];
|
||||
CurrentMobState.EnterState(Owner);
|
||||
|
||||
Reference in New Issue
Block a user