Change all of body system to use entities and components (#2074)

* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
This commit is contained in:
DrSmugleaf
2020-10-10 15:25:13 +02:00
committed by GitHub
parent 73c730d06c
commit dd385a0511
165 changed files with 4232 additions and 4650 deletions

View File

@@ -9,6 +9,7 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Server.Players;
using Content.Server.Utility;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Medical;
using Content.Shared.GameObjects.EntitySystems;
@@ -128,7 +129,7 @@ namespace Content.Server.GameObjects.Components.Medical
var body = _bodyContainer.ContainedEntity;
return body == null
? MedicalScannerStatus.Open
: GetStatusFromDamageState(body.GetComponent<IDamageableComponent>().CurrentDamageState);
: GetStatusFromDamageState(body.GetComponent<IDamageableComponent>().CurrentState);
}
return MedicalScannerStatus.Off;
@@ -249,7 +250,7 @@ namespace Content.Server.GameObjects.Components.Medical
public bool CanDragDropOn(DragDropEventArgs eventArgs)
{
return eventArgs.Dropped.HasComponent<BodyManagerComponent>();
return eventArgs.Dropped.HasComponent<IBody>();
}
public bool DragDropOn(DragDropEventArgs eventArgs)