Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -27,13 +27,10 @@ namespace Content.Server.GameObjects.Components.Damage
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public override string Name => "Breakable";
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private ActSystem _actSystem;
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private DamageState _currentDamageState;
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public override List<DamageState> SupportedDamageStates =>
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new List<DamageState> {DamageState.Alive, DamageState.Dead};
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public override DamageState CurrentDamageState => _currentDamageState;
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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switch (eventArgs.Severity)
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@@ -62,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Damage
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public void FixAllDamage()
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{
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Heal();
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_currentDamageState = DamageState.Alive;
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CurrentState = DamageState.Alive;
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}
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protected override void DestructionBehavior()
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