Change all of body system to use entities and components (#2074)

* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
This commit is contained in:
DrSmugleaf
2020-10-10 15:25:13 +02:00
committed by GitHub
parent 73c730d06c
commit dd385a0511
165 changed files with 4232 additions and 4650 deletions

View File

@@ -1,7 +1,9 @@
using Content.Server.GameObjects.Components.Body.Digestive;
using System.Linq;
using Content.Server.GameObjects.Components.Body.Behavior;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.Components.Utensil;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
@@ -80,7 +82,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
var trueTarget = target ?? user;
if (!trueTarget.TryGetComponent(out StomachComponent stomach))
if (!trueTarget.TryGetMechanismBehaviors<StomachBehaviorComponent>(out var stomachs))
{
return false;
}
@@ -93,7 +95,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (!stomach.CanTransferSolution(split))
var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(split));
if (firstStomach == null)
{
_contents.TryAddSolution(split);
trueTarget.PopupMessage(user, Loc.GetString("You can't eat any more!"));
@@ -108,7 +112,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
split.RemoveReagent(reagentId, reagent.ReactionEntity(trueTarget, ReactionMethod.Ingestion, quantity));
}
stomach.TryTransferSolution(split);
firstStomach.TryTransferSolution(split);
if (_useSound != null)
{