Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Metabolism;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body.Networks;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -12,7 +13,8 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Circulatory
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{
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[RegisterComponent]
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public class BloodstreamComponent : Component, IGasMixtureHolder
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[ComponentReference(typeof(SharedBloodstreamComponent))]
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public class BloodstreamComponent : SharedBloodstreamComponent, IGasMixtureHolder
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{
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public override string Name => "Bloodstream";
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@@ -58,7 +60,7 @@ namespace Content.Server.GameObjects.Components.Body.Circulatory
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/// </summary>
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/// <param name="solution">Solution to be transferred</param>
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/// <returns>Whether or not transfer was a success</returns>
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public bool TryTransferSolution(Solution solution)
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public override bool TryTransferSolution(Solution solution)
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{
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// For now doesn't support partial transfers
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if (solution.TotalVolume + _internalSolution.CurrentVolume > _internalSolution.MaxVolume)
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