Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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154
Content.IntegrationTests/Tests/Body/LungTest.cs
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154
Content.IntegrationTests/Tests/Body/LungTest.cs
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Metabolism;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.Body
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{
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[TestFixture]
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[TestOf(typeof(LungBehaviorComponent))]
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public class LungTest : ContentIntegrationTest
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{
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[Test]
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public async Task AirConsistencyTest()
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{
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var server = StartServerDummyTicker();
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server.Assert(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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Assert.True(human.TryGetMechanismBehaviors(out List<LungBehaviorComponent> lungs));
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Assert.That(lungs.Count, Is.EqualTo(1));
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Assert.True(human.TryGetComponent(out BloodstreamComponent bloodstream));
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var gas = new GasMixture(1);
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var originalOxygen = 2;
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var originalNitrogen = 8;
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var breathedPercentage = Atmospherics.BreathPercentage;
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gas.AdjustMoles(Gas.Oxygen, originalOxygen);
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gas.AdjustMoles(Gas.Nitrogen, originalNitrogen);
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var lung = lungs[0];
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lung.Inhale(1, gas);
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var lungOxygen = originalOxygen * breathedPercentage;
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var lungNitrogen = originalNitrogen * breathedPercentage;
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Assert.That(bloodstream.Air.GetMoles(Gas.Oxygen), Is.EqualTo(lungOxygen));
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Assert.That(bloodstream.Air.GetMoles(Gas.Nitrogen), Is.EqualTo(lungNitrogen));
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var mixtureOxygen = originalOxygen - lungOxygen;
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var mixtureNitrogen = originalNitrogen - lungNitrogen;
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Assert.That(gas.GetMoles(Gas.Oxygen), Is.EqualTo(mixtureOxygen));
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Assert.That(gas.GetMoles(Gas.Nitrogen), Is.EqualTo(mixtureNitrogen));
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var lungOxygenBeforeExhale = lung.Air.GetMoles(Gas.Oxygen);
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var lungNitrogenBeforeExhale = lung.Air.GetMoles(Gas.Nitrogen);
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// Empty after it transfer to the bloodstream
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Assert.Zero(lungOxygenBeforeExhale);
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Assert.Zero(lungNitrogenBeforeExhale);
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lung.Exhale(1, gas);
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var lungOxygenAfterExhale = lung.Air.GetMoles(Gas.Oxygen);
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var exhaledOxygen = lungOxygenBeforeExhale - lungOxygenAfterExhale;
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// Not completely empty
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Assert.Positive(lung.Air.Gases.Sum());
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// Retains needed gas
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Assert.Positive(bloodstream.Air.GetMoles(Gas.Oxygen));
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// Expels toxins
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Assert.Zero(bloodstream.Air.GetMoles(Gas.Nitrogen));
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mixtureOxygen += exhaledOxygen;
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var finalTotalOxygen = gas.GetMoles(Gas.Oxygen) +
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bloodstream.Air.GetMoles(Gas.Oxygen) +
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lung.Air.GetMoles(Gas.Oxygen);
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// No ticks were run, metabolism doesn't run and so no oxygen is used up
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Assert.That(finalTotalOxygen, Is.EqualTo(originalOxygen));
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Assert.That(gas.GetMoles(Gas.Oxygen), Is.EqualTo(mixtureOxygen).Within(0.000001f));
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var finalTotalNitrogen = gas.GetMoles(Gas.Nitrogen) +
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bloodstream.Air.GetMoles(Gas.Nitrogen) +
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lung.Air.GetMoles(Gas.Nitrogen);
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// Nitrogen stays constant
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Assert.That(finalTotalNitrogen, Is.EqualTo(originalNitrogen).Within(0.000001f));
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task NoSuffocationTest()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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MapId mapId;
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IMapGrid grid = null;
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MetabolismComponent metabolism = null;
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IEntity human = null;
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var testMapName = "Maps/Test/Breathing/3by3-20oxy-80nit.yml";
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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grid = mapLoader.LoadBlueprint(mapId, testMapName);
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});
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Assert.NotNull(grid, $"Test blueprint {testMapName} not found.");
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await server.WaitAssertion(() =>
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{
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var center = new Vector2(0.5f, -1.5f);
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var coordinates = new EntityCoordinates(grid.GridEntityId, center);
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human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
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Assert.True(human.HasMechanismBehavior<LungBehaviorComponent>());
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Assert.True(human.TryGetComponent(out metabolism));
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Assert.False(metabolism.Suffocating);
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});
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for (var tick = 0; tick < 600; tick++)
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{
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await server.WaitRunTicks(tick);
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Assert.False(metabolism.Suffocating, $"Entity {human.Name} is suffocating on tick {tick}");
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}
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await server.WaitIdleAsync();
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}
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}
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}
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