Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Chemistry
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedSolutionContainerComponent))]
|
||||
public class SolutionContainerComponent : SharedSolutionContainerComponent
|
||||
{
|
||||
public override bool CanAddSolution(Solution solution)
|
||||
{
|
||||
// TODO CLIENT
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool TryAddSolution(Solution solution, bool skipReactionCheck = false, bool skipColor = false)
|
||||
{
|
||||
// TODO CLIENT
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool TryRemoveReagent(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
// TODO CLIENT
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user