Change all of body system to use entities and components (#2074)

* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
This commit is contained in:
DrSmugleaf
2020-10-10 15:25:13 +02:00
committed by GitHub
parent 73c730d06c
commit dd385a0511
165 changed files with 4232 additions and 4650 deletions

View File

@@ -1,8 +1,9 @@
using System.Collections.Generic;
using Content.Shared.Body.Scanner;
using System;
using Content.Shared.GameObjects.Components.Body.Scanner;
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Body.Scanner
@@ -14,10 +15,7 @@ namespace Content.Client.GameObjects.Components.Body.Scanner
private BodyScannerDisplay _display;
[ViewVariables]
private BodyScannerTemplateData _template;
[ViewVariables]
private Dictionary<string, BodyScannerBodyPartData> _parts;
private IEntity _entity;
public BodyScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
@@ -33,15 +31,17 @@ namespace Content.Client.GameObjects.Components.Body.Scanner
{
base.UpdateState(state);
if (!(state is BodyScannerInterfaceState scannerState))
if (!(state is BodyScannerUIState scannerState))
{
return;
}
_template = scannerState.Template;
_parts = scannerState.Parts;
if (!Owner.Owner.EntityManager.TryGetEntity(scannerState.Uid, out _entity))
{
throw new ArgumentException($"Received an invalid entity with id {scannerState.Uid} for body scanner with id {Owner.Owner.Uid} at {Owner.Owner.Transform.MapPosition}");
}
_display.UpdateDisplay(_template, _parts);
_display.UpdateDisplay(_entity);
}
protected override void Dispose(bool disposing)
@@ -51,8 +51,6 @@ namespace Content.Client.GameObjects.Components.Body.Scanner
if (disposing)
{
_display?.Dispose();
_template = null;
_parts.Clear();
}
}
}