Fixes the flash overlay being offset in separated UI mode (#18415)
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@@ -22,7 +22,7 @@ namespace Content.Client.Flash
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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private readonly ShaderInstance _shader;
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private double _startTime = -1;
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private double _lastsFor = 1;
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@@ -61,18 +61,16 @@ namespace Content.Client.Flash
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if (percentComplete >= 1.0f)
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return;
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var screenSpaceHandle = args.ScreenHandle;
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screenSpaceHandle.UseShader(_shader);
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var worldHandle = args.WorldHandle;
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worldHandle.UseShader(_shader);
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_shader.SetParameter("percentComplete", percentComplete);
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var screenSize = UIBox2.FromDimensions(new Vector2(0, 0), _displayManager.ScreenSize);
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if (_screenshotTexture != null)
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{
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screenSpaceHandle.DrawTextureRect(_screenshotTexture, screenSize);
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worldHandle.DrawTextureRectRegion(_screenshotTexture, args.WorldBounds);
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}
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screenSpaceHandle.UseShader(null);
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worldHandle.UseShader(null);
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}
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protected override void DisposeBehavior()
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