Make melee damage not go through MeleeHitEvent.cs (#16881)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Nemanja
2023-05-28 03:03:25 -04:00
committed by GitHub
parent 0053ddb8f8
commit dd044f4a91
9 changed files with 73 additions and 48 deletions

View File

@@ -44,13 +44,13 @@ namespace Content.Server.Tools
SubscribeLocalEvent<WelderComponent, ToolDoAfterEvent>(OnWelderDoAfter);
SubscribeLocalEvent<WelderComponent, ComponentShutdown>(OnWelderShutdown);
SubscribeLocalEvent<WelderComponent, ComponentGetState>(OnWelderGetState);
SubscribeLocalEvent<WelderComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<WelderComponent, GetMeleeDamageEvent>(OnGetMeleeDamage);
}
private void OnMeleeHit(EntityUid uid, WelderComponent component, MeleeHitEvent args)
private void OnGetMeleeDamage(EntityUid uid, WelderComponent component, ref GetMeleeDamageEvent args)
{
if (!args.Handled && component.Lit)
args.BonusDamage += component.LitMeleeDamageBonus;
if (component.Lit)
args.Damage += component.LitMeleeDamageBonus;
}
public (FixedPoint2 fuel, FixedPoint2 capacity) GetWelderFuelAndCapacity(EntityUid uid, WelderComponent? welder = null, SolutionContainerManagerComponent? solutionContainer = null)