Make radio jammer block suit sensors (#26046)
* Make radio jammer block suit sensors * Fix stupid Use CancellableEventArgs instead of doing what the hell I was doing before. * Address Reviews. Change the event from a CancellableEntityEventArgs to a ByRefEvent.
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@@ -87,3 +87,9 @@ public sealed partial class SuitSensorComponent : Component
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[DataField, ViewVariables]
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public bool PreviousControlsLocked = false;
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}
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[ByRefEvent]
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public record struct SuitSensorsSendAttemptEvent
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{
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public bool Cancelled;
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};
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@@ -73,6 +73,11 @@ public sealed class SuitSensorSystem : EntitySystem
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// TODO: This would cause imprecision at different tick rates.
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sensor.NextUpdate = curTime + sensor.UpdateRate;
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var canEv = new SuitSensorsSendAttemptEvent();
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RaiseLocalEvent(uid, ref canEv);
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if (canEv.Cancelled)
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continue;
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// get sensor status
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var status = GetSensorState(uid, sensor);
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if (status == null)
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@@ -1,3 +1,4 @@
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using Content.Server.Medical.SuitSensors;
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using Content.Server.Popups;
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using Content.Server.Power.EntitySystems;
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using Content.Server.PowerCell;
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@@ -23,6 +24,7 @@ public sealed class JammerSystem : EntitySystem
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SubscribeLocalEvent<ActiveRadioJammerComponent, PowerCellChangedEvent>(OnPowerCellChanged);
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SubscribeLocalEvent<RadioJammerComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<RadioSendAttemptEvent>(OnRadioSendAttempt);
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SubscribeLocalEvent<SuitSensorComponent, SuitSensorsSendAttemptEvent>(OnSensorSendAttempt);
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}
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public override void Update(float frameTime)
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@@ -76,15 +78,33 @@ public sealed class JammerSystem : EntitySystem
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private void OnRadioSendAttempt(ref RadioSendAttemptEvent args)
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{
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var source = Transform(args.RadioSource).Coordinates;
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if (ShouldCancelSend(args.RadioSource))
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{
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args.Cancelled = true;
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}
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}
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private void OnSensorSendAttempt(EntityUid uid, SuitSensorComponent comp, ref SuitSensorsSendAttemptEvent args)
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{
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if (ShouldCancelSend(uid))
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{
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args.Cancelled = true;
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}
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}
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private bool ShouldCancelSend(EntityUid sourceUid)
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{
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var source = Transform(sourceUid).Coordinates;
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var query = EntityQueryEnumerator<ActiveRadioJammerComponent, RadioJammerComponent, TransformComponent>();
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while (query.MoveNext(out _, out _, out var jam, out var transform))
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{
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if (source.InRange(EntityManager, _transform, transform.Coordinates, jam.Range))
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{
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args.Cancelled = true;
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return;
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return true;
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}
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}
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return false;
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}
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}
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@@ -146,7 +146,7 @@ uplink-clothing-eyes-hud-syndicate-name = Syndicate Visor
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uplink-clothing-eyes-hud-syndicate-desc = The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
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uplink-radio-jammer-name = Radio Jammer
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uplink-radio-jammer-desc = This device will disrupt any nearby outgoing radio communication when activated.
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uplink-radio-jammer-desc = This device will disrupt any nearby outgoing radio communication as well as suit sensors when activated.
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uplink-syndicate-weapon-module-name = Weapon Cyborg Module
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uplink-syndicate-weapon-module-desc = This module will give a cyborg advanced laser and machete
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@@ -2,7 +2,7 @@
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name: radio jammer
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parent: BaseItem
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id: RadioJammer
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description: This device will disrupt any nearby outgoing radio communication when activated.
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description: This device will disrupt any nearby outgoing radio communication as well as suit sensors when activated.
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components:
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- type: Sprite
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sprite: Objects/Devices/jammer.rsi
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