Station alert levels (#8226)
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@@ -1,7 +1,9 @@
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using Content.Server.AlertLevel;
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using Content.Server.Chat.Managers;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Station.Systems;
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using Content.Server.UserInterface;
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using Content.Shared.Audio;
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using Content.Shared.Construction.Components;
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@@ -20,6 +22,8 @@ namespace Content.Server.Nuke
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly AlertLevelSystem _alertLevel = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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public override void Initialize()
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@@ -323,6 +327,15 @@ namespace Content.Server.Nuke
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if (component.Status == NukeStatus.ARMED)
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return;
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var stationUid = _stationSystem.GetOwningStation(uid);
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// The nuke may not be on a station, so it's more important to just
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// let people know that a nuclear bomb was armed in their vicinity instead.
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// Otherwise, you could set every station to whatever AlertLevelOnActivate is.
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if (stationUid != null)
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{
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_alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnActivate, true, true, true);
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}
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// warn a crew
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var announcement = Loc.GetString("nuke-component-announcement-armed",
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("time", (int) component.RemainingTime));
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@@ -347,6 +360,12 @@ namespace Content.Server.Nuke
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if (component.Status != NukeStatus.ARMED)
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return;
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var stationUid = _stationSystem.GetOwningStation(uid);
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if (stationUid != null)
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{
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_alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnDeactivate, true, true, true);
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}
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// warn a crew
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var announcement = Loc.GetString("nuke-component-announcement-unarmed");
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var sender = Loc.GetString("nuke-component-announcement-sender");
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