Station alert levels (#8226)

This commit is contained in:
Flipp Syder
2022-05-17 21:05:31 -07:00
committed by GitHub
parent 2697bbf8c7
commit dcdda39048
21 changed files with 566 additions and 2 deletions

View File

@@ -0,0 +1,46 @@
using System.Linq;
using Content.Shared.AlertLevel;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Utility;
namespace Content.Client.AlertLevel;
public sealed class AlertLevelDisplaySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertLevelDisplayComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, AlertLevelDisplayComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
{
return;
}
if (!args.Sprite.LayerMapTryGet(AlertLevelDisplay.Layer, out _))
{
var layer = args.Sprite.AddLayer(new RSI.StateId(component.AlertVisuals.Values.First()));
args.Sprite.LayerMapSet(AlertLevelDisplay.Layer, layer);
}
if (!args.AppearanceData.TryGetValue(AlertLevelDisplay.CurrentLevel, out var level))
{
args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(component.AlertVisuals.Values.First()));
return;
}
if (component.AlertVisuals.TryGetValue((string) level, out var visual))
{
args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(visual));
}
else
{
args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(component.AlertVisuals.Values.First()));
}
}
}