Station alert levels (#8226)
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46
Content.Client/AlertLevel/AlertLevelDisplaySystem.cs
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46
Content.Client/AlertLevel/AlertLevelDisplaySystem.cs
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using System.Linq;
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using Content.Shared.AlertLevel;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Utility;
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namespace Content.Client.AlertLevel;
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public sealed class AlertLevelDisplaySystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AlertLevelDisplayComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAppearanceChange(EntityUid uid, AlertLevelDisplayComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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{
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return;
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}
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if (!args.Sprite.LayerMapTryGet(AlertLevelDisplay.Layer, out _))
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{
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var layer = args.Sprite.AddLayer(new RSI.StateId(component.AlertVisuals.Values.First()));
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args.Sprite.LayerMapSet(AlertLevelDisplay.Layer, layer);
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}
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if (!args.AppearanceData.TryGetValue(AlertLevelDisplay.CurrentLevel, out var level))
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{
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args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(component.AlertVisuals.Values.First()));
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return;
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}
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if (component.AlertVisuals.TryGetValue((string) level, out var visual))
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{
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args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(visual));
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}
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else
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{
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args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(component.AlertVisuals.Values.First()));
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}
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}
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}
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