Adds command to show wires.
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Content.Client.GameObjects.EntitySystems;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Shared.GameObjects.Components.Markers;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
@@ -38,6 +39,24 @@ namespace Content.Client.Commands
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ShowWiresCommand : IConsoleCommand
|
||||
{
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
public string Command => "showwires";
|
||||
public string Description => "Makes wires always visible.";
|
||||
public string Help => "";
|
||||
|
||||
public bool Execute(IDebugConsole console, params string[] args)
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>()
|
||||
.GetEntitySystem<SubFloorHideSystem>()
|
||||
.EnableAll ^= true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal sealed class NotifyCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "notify";
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
@@ -14,11 +15,37 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
internal sealed class SubFloorHideSystem : EntitySystem
|
||||
{
|
||||
private bool _enableAll;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool EnableAll
|
||||
{
|
||||
get => _enableAll;
|
||||
set
|
||||
{
|
||||
_enableAll = value;
|
||||
|
||||
UpdateAll();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAll()
|
||||
{
|
||||
foreach (var comp in EntityManager.ComponentManager.GetAllComponents<SubFloorHideComponent>())
|
||||
{
|
||||
var gridId = comp.Owner.Transform.GridID;
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
|
||||
var snapPos = comp.Owner.GetComponent<SnapGridComponent>();
|
||||
UpdateTile(grid, snapPos.Position);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -64,7 +91,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
continue;
|
||||
}
|
||||
|
||||
spriteComponent.Visible = !subFloorComponent.Running || tileDef.IsSubFloor;
|
||||
spriteComponent.Visible = EnableAll || !subFloorComponent.Running || tileDef.IsSubFloor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user