Adds command to show wires.
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@@ -1,3 +1,4 @@
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces;
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using Content.Shared.GameObjects.Components.Markers;
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using Content.Shared.GameObjects.Components.Markers;
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using Robust.Client.Interfaces.Console;
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using Robust.Client.Interfaces.Console;
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@@ -38,6 +39,24 @@ namespace Content.Client.Commands
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}
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}
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}
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}
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internal sealed class ShowWiresCommand : IConsoleCommand
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{
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// ReSharper disable once StringLiteralTypo
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public string Command => "showwires";
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public string Description => "Makes wires always visible.";
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public string Help => "";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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IoCManager.Resolve<IEntitySystemManager>()
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.GetEntitySystem<SubFloorHideSystem>()
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.EnableAll ^= true;
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return false;
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}
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}
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internal sealed class NotifyCommand : IConsoleCommand
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internal sealed class NotifyCommand : IConsoleCommand
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{
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{
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public string Command => "notify";
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public string Command => "notify";
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@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.EntitySystems
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namespace Content.Client.GameObjects.EntitySystems
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{
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{
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@@ -14,11 +15,37 @@ namespace Content.Client.GameObjects.EntitySystems
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/// </summary>
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/// </summary>
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internal sealed class SubFloorHideSystem : EntitySystem
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internal sealed class SubFloorHideSystem : EntitySystem
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{
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{
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private bool _enableAll;
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#pragma warning disable 649
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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#pragma warning restore 649
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#pragma warning restore 649
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[ViewVariables(VVAccess.ReadWrite)]
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public bool EnableAll
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{
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get => _enableAll;
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set
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{
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_enableAll = value;
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UpdateAll();
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}
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}
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private void UpdateAll()
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{
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foreach (var comp in EntityManager.ComponentManager.GetAllComponents<SubFloorHideComponent>())
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{
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var gridId = comp.Owner.Transform.GridID;
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var grid = _mapManager.GetGrid(gridId);
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var snapPos = comp.Owner.GetComponent<SnapGridComponent>();
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UpdateTile(grid, snapPos.Position);
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}
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}
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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@@ -64,7 +91,7 @@ namespace Content.Client.GameObjects.EntitySystems
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continue;
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continue;
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}
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}
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spriteComponent.Visible = !subFloorComponent.Running || tileDef.IsSubFloor;
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spriteComponent.Visible = EnableAll || !subFloorComponent.Running || tileDef.IsSubFloor;
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}
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}
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}
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}
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}
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}
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