Adds command to show wires.

This commit is contained in:
Pieter-Jan Briers
2020-04-20 09:44:21 +02:00
parent 65f5f71a39
commit dcd8070a08
2 changed files with 47 additions and 1 deletions

View File

@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.EntitySystems
{
@@ -14,11 +15,37 @@ namespace Content.Client.GameObjects.EntitySystems
/// </summary>
internal sealed class SubFloorHideSystem : EntitySystem
{
private bool _enableAll;
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
#pragma warning restore 649
[ViewVariables(VVAccess.ReadWrite)]
public bool EnableAll
{
get => _enableAll;
set
{
_enableAll = value;
UpdateAll();
}
}
private void UpdateAll()
{
foreach (var comp in EntityManager.ComponentManager.GetAllComponents<SubFloorHideComponent>())
{
var gridId = comp.Owner.Transform.GridID;
var grid = _mapManager.GetGrid(gridId);
var snapPos = comp.Owner.GetComponent<SnapGridComponent>();
UpdateTile(grid, snapPos.Position);
}
}
public override void Initialize()
{
base.Initialize();
@@ -64,7 +91,7 @@ namespace Content.Client.GameObjects.EntitySystems
continue;
}
spriteComponent.Visible = !subFloorComponent.Running || tileDef.IsSubFloor;
spriteComponent.Visible = EnableAll || !subFloorComponent.Running || tileDef.IsSubFloor;
}
}
}