Add new body examin state (#19435)
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@@ -212,7 +212,9 @@ public sealed class MindSystem : EntitySystem
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var dead = _mobStateSystem.IsDead(uid);
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var hasSession = mindContainer.Mind?.Session;
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if (dead && hasSession == null)
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if (dead && !mindContainer.HasMind)
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args.PushMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-dead-and-irrecoverable", ("ent", uid))}[/color]");
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else if (dead && hasSession == null)
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args.PushMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-dead-and-ssd", ("ent", uid))}[/color]");
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else if (dead)
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args.PushMarkup($"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", uid))}[/color]");
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@@ -7,4 +7,5 @@ comp-mind-ghosting-prevented = You are not able to ghost right now.
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comp-mind-examined-catatonic = { CAPITALIZE(SUBJECT($ent)) } { CONJUGATE-BE($ent) } totally catatonic. The stresses of life in deep-space must have been too much for { OBJECT($ent) }. Any recovery is unlikely.
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comp-mind-examined-dead = { CAPITALIZE(SUBJECT($ent)) } { CONJUGATE-BE($ent) } dead.
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comp-mind-examined-ssd = { CAPITALIZE(SUBJECT($ent)) } { CONJUGATE-HAVE($ent) } a blank, absent-minded stare and appears completely unresponsive to anything. { CAPITALIZE(SUBJECT($ent)) } may snap out of it soon.
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comp-mind-examined-dead-and-ssd = { CAPITALIZE(POSS-ADJ($ent)) } soul has departed and moved on. Any recovery is unlikely.
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comp-mind-examined-dead-and-ssd = { CAPITALIZE(POSS-ADJ($ent)) } soul lies dormant and may return soon.
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comp-mind-examined-dead-and-irrecoverable = { CAPITALIZE(POSS-ADJ($ent)) } soul has departed and moved on. Any recovery is unlikely.
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