Increase MoverController performance (#4448)

Should be a decent amount; rest will come from removing IActionBlocker.
This commit is contained in:
metalgearsloth
2021-08-15 14:03:08 +10:00
committed by GitHub
parent 25fd8b6d15
commit dcbb2d2a11
4 changed files with 89 additions and 23 deletions

View File

@@ -7,35 +7,43 @@ using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Friction
{
public sealed class SharedTileFrictionController : VirtualController
public abstract class SharedTileFrictionController : VirtualController
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
private SharedBroadphaseSystem _broadPhaseSystem = default!;
protected SharedMoverController Mover = default!;
private float _stopSpeed;
private float _frictionModifier;
public override void Initialize()
{
base.Initialize();
_broadPhaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
_frictionModifier = _configManager.GetCVar(CCVars.TileFrictionModifier);
_configManager.OnValueChanged(CCVars.TileFrictionModifier, value => _frictionModifier = value);
var configManager = IoCManager.Resolve<IConfigurationManager>();
_stopSpeed = _configManager.GetCVar(CCVars.StopSpeed);
_configManager.OnValueChanged(CCVars.StopSpeed, value => _stopSpeed = value);
configManager.OnValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier, true);
configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
}
private void SetStopSpeed(float value) => _stopSpeed = value;
private void SetFrictionModifier(float value) => _frictionModifier = value;
public override void Shutdown()
{
base.Shutdown();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.UnsubValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier);
configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
}
public override void UpdateBeforeMapSolve(bool prediction, PhysicsMap map, float frameTime)
@@ -47,7 +55,7 @@ namespace Content.Shared.Friction
// Only apply friction when it's not a mob (or the mob doesn't have control)
if (prediction && !body.Predict ||
body.BodyStatus == BodyStatus.InAir ||
SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _mapManager)) continue;
Mover.UseMobMovement(body.Owner.Uid)) continue;
var surfaceFriction = GetTileFriction(body);
var bodyModifier = body.Owner.GetComponentOrNull<SharedTileFrictionModifier>()?.Modifier ?? 1.0f;