ignition source refactor (#21044)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-10-22 07:05:48 +01:00
committed by GitHub
parent c1bc177d1e
commit dc9f9b55ee
3 changed files with 27 additions and 31 deletions

View File

@@ -35,21 +35,21 @@ public sealed class IgniteOnTriggerSystem : EntitySystem
if (_timing.CurTime < comp.IgnitedUntil)
continue;
_source.SetIgnited(uid, false, source);
_source.SetIgnited((uid, source), false);
}
}
private void OnTrigger(EntityUid uid, IgniteOnTriggerComponent comp, TriggerEvent args)
private void OnTrigger(Entity<IgniteOnTriggerComponent> ent, ref TriggerEvent args)
{
// prevent spamming sound and ignition
TryComp<UseDelayComponent>(uid, out var delay);
if (_useDelay.ActiveDelay(uid, delay))
TryComp<UseDelayComponent>(ent, out var delay);
if (_useDelay.ActiveDelay(ent, delay))
return;
_source.SetIgnited(uid);
_audio.PlayPvs(comp.IgniteSound, uid);
_source.SetIgnited(ent.Owner);
_audio.PlayPvs(ent.Comp.IgniteSound, ent);
_useDelay.BeginDelay(uid, delay);
comp.IgnitedUntil = _timing.CurTime + comp.IgnitedTime;
_useDelay.BeginDelay(ent, delay);
ent.Comp.IgnitedUntil = _timing.CurTime + ent.Comp.IgnitedTime;
}
}