Genpop Closets & IDs (#36392)
* Genpop IDs and Lockers * placeholder generation, no ui yet. * UI * Fix time offset * fix meta.jsons * big speller * Scarkyo review * Add turnstile prototypes * make IDs recyclable --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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Content.Shared/Security/Components/GenpopLockerComponent.cs
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47
Content.Shared/Security/Components/GenpopLockerComponent.cs
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Security.Components;
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/// <summary>
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/// This is used for a locker that automatically sets up and handles a <see cref="GenpopIdCardComponent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class GenpopLockerComponent : Component
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{
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public const int MaxCrimeLength = 48;
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/// <summary>
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/// The <see cref="GenpopIdCardComponent"/> that this locker is currently associated with.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? LinkedId;
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/// <summary>
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/// The Prototype spawned.
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/// </summary>
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[DataField]
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public EntProtoId<GenpopIdCardComponent> IdCardProto = "PrisonerIDCard";
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}
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[Serializable, NetSerializable]
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public sealed class GenpopLockerIdConfiguredMessage : BoundUserInterfaceMessage
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{
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public string Name;
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public float Sentence;
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public string Crime;
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public GenpopLockerIdConfiguredMessage(string name, float sentence, string crime)
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{
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Name = name;
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Sentence = sentence;
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Crime = crime;
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}
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}
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[Serializable, NetSerializable]
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public enum GenpopLockerUiKey : byte
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{
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Key
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}
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