Genpop Closets & IDs (#36392)
* Genpop IDs and Lockers * placeholder generation, no ui yet. * UI * Fix time offset * fix meta.jsons * big speller * Scarkyo review * Add turnstile prototypes * make IDs recyclable --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Systems;
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using Content.Server.Kitchen.Components;
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using Content.Server.Popups;
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using Content.Shared.Access;
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@@ -19,6 +20,7 @@ public sealed class IdCardSystem : SharedIdCardSystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly MicrowaveSystem _microwave = default!;
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public override void Initialize()
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@@ -93,4 +95,22 @@ public sealed class IdCardSystem : SharedIdCardSystem
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}
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}
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public override void ExpireId(Entity<ExpireIdCardComponent> ent)
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{
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if (ent.Comp.Expired)
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return;
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base.ExpireId(ent);
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if (ent.Comp.ExpireMessage != null)
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{
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_chat.TrySendInGameICMessage(
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ent,
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Loc.GetString(ent.Comp.ExpireMessage),
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InGameICChatType.Speak,
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ChatTransmitRange.Normal,
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true);
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}
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}
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}
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