Cleanup warnings in ClientFoodSequenceSystem (#37431)

Cleanup warnings in ClientFoodSequenceSystem
This commit is contained in:
Tayrtahn
2025-05-13 18:24:27 -04:00
committed by GitHub
parent be6078557a
commit dc92acd720

View File

@@ -6,6 +6,8 @@ namespace Content.Client.Nutrition.EntitySystems;
public sealed class ClientFoodSequenceSystem : SharedFoodSequenceSystem public sealed class ClientFoodSequenceSystem : SharedFoodSequenceSystem
{ {
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize() public override void Initialize()
{ {
SubscribeLocalEvent<FoodSequenceStartPointComponent, AfterAutoHandleStateEvent>(OnHandleState); SubscribeLocalEvent<FoodSequenceStartPointComponent, AfterAutoHandleStateEvent>(OnHandleState);
@@ -27,7 +29,7 @@ public sealed class ClientFoodSequenceSystem : SharedFoodSequenceSystem
//Remove old layers //Remove old layers
foreach (var key in start.Comp.RevealedLayers) foreach (var key in start.Comp.RevealedLayers)
{ {
sprite.RemoveLayer(key); _sprite.RemoveLayer((start.Owner, sprite), key);
} }
start.Comp.RevealedLayers.Clear(); start.Comp.RevealedLayers.Clear();
@@ -41,20 +43,20 @@ public sealed class ClientFoodSequenceSystem : SharedFoodSequenceSystem
var keyCode = $"food-layer-{counter}"; var keyCode = $"food-layer-{counter}";
start.Comp.RevealedLayers.Add(keyCode); start.Comp.RevealedLayers.Add(keyCode);
sprite.LayerMapTryGet(start.Comp.TargetLayerMap, out var index); _sprite.LayerMapTryGet((start.Owner, sprite), start.Comp.TargetLayerMap, out var index, false);
if (start.Comp.InverseLayers) if (start.Comp.InverseLayers)
index++; index++;
sprite.AddBlankLayer(index); _sprite.AddBlankLayer((start.Owner, sprite), index);
sprite.LayerMapSet(keyCode, index); _sprite.LayerMapSet((start.Owner, sprite), keyCode, index);
sprite.LayerSetSprite(index, state.Sprite); _sprite.LayerSetSprite((start.Owner, sprite), index, state.Sprite);
sprite.LayerSetScale(index, state.Scale); _sprite.LayerSetScale((start.Owner, sprite), index, state.Scale);
//Offset the layer //Offset the layer
var layerPos = start.Comp.StartPosition; var layerPos = start.Comp.StartPosition;
layerPos += (start.Comp.Offset * counter) + state.LocalOffset; layerPos += (start.Comp.Offset * counter) + state.LocalOffset;
sprite.LayerSetOffset(index, layerPos); _sprite.LayerSetOffset((start.Owner, sprite), index, layerPos);
counter++; counter++;
} }