Fix cross-map decal rendering (#10548)
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@@ -14,7 +14,6 @@ namespace Content.Client.Decals
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private readonly SharedTransformSystem _transform;
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private readonly SpriteSystem _sprites;
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private readonly IEntityManager _entManager;
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private readonly IMapManager _mapManager;
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private readonly IPrototypeManager _prototypeManager;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
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@@ -26,14 +25,12 @@ namespace Content.Client.Decals
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SharedTransformSystem transforms,
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SpriteSystem sprites,
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IEntityManager entManager,
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IMapManager mapManager,
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IPrototypeManager prototypeManager)
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{
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_decals = decals;
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_transform = transforms;
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_sprites = sprites;
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_entManager = entManager;
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_mapManager = mapManager;
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_prototypeManager = prototypeManager;
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}
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@@ -47,7 +44,14 @@ namespace Content.Client.Decals
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{
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if (zIndexDictionary.Count == 0) continue;
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var xform = xformQuery.GetComponent(gridId);
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if (!xformQuery.TryGetComponent(gridId, out var xform))
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{
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Logger.Error($"Tried to draw decals on a non-existent grid. GridUid: {gridId}");
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continue;
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}
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if (xform.MapID != args.MapId)
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continue;
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handle.SetTransform(_transform.GetWorldMatrix(xform, xformQuery));
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@@ -19,7 +19,7 @@ namespace Content.Client.Decals
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{
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base.Initialize();
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_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, MapManager, PrototypeManager);
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_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, PrototypeManager);
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_overlayManager.AddOverlay(_overlay);
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SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
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