Fix cross-map decal rendering (#10548)

This commit is contained in:
Leon Friedrich
2022-08-15 05:25:33 +12:00
committed by GitHub
parent 340a3724a2
commit dc8f6d6bac
2 changed files with 9 additions and 5 deletions

View File

@@ -14,7 +14,6 @@ namespace Content.Client.Decals
private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprites;
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
private readonly IPrototypeManager _prototypeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
@@ -26,14 +25,12 @@ namespace Content.Client.Decals
SharedTransformSystem transforms,
SpriteSystem sprites,
IEntityManager entManager,
IMapManager mapManager,
IPrototypeManager prototypeManager)
{
_decals = decals;
_transform = transforms;
_sprites = sprites;
_entManager = entManager;
_mapManager = mapManager;
_prototypeManager = prototypeManager;
}
@@ -47,7 +44,14 @@ namespace Content.Client.Decals
{
if (zIndexDictionary.Count == 0) continue;
var xform = xformQuery.GetComponent(gridId);
if (!xformQuery.TryGetComponent(gridId, out var xform))
{
Logger.Error($"Tried to draw decals on a non-existent grid. GridUid: {gridId}");
continue;
}
if (xform.MapID != args.MapId)
continue;
handle.SetTransform(_transform.GetWorldMatrix(xform, xformQuery));

View File

@@ -19,7 +19,7 @@ namespace Content.Client.Decals
{
base.Initialize();
_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, MapManager, PrototypeManager);
_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, PrototypeManager);
_overlayManager.AddOverlay(_overlay);
SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);