Fix cross-map decal rendering (#10548)
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@@ -19,7 +19,7 @@ namespace Content.Client.Decals
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{
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base.Initialize();
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_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, MapManager, PrototypeManager);
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_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, PrototypeManager);
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_overlayManager.AddOverlay(_overlay);
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SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
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