More minor UI refactor stuff (#11287)
This commit is contained in:
@@ -24,10 +24,6 @@ namespace Content.Client.Administration.Systems
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IClientAdminManager _clientAdminManager = default!;
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[Dependency] private readonly IClientConGroupController _clientConGroupController = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IClientConsoleHost _clientConsoleHost = default!;
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[Dependency] private readonly VerbSystem _verbSystem = default!;
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@@ -1,12 +1,16 @@
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using Content.Client.Administration.Managers;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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namespace Content.Client.Administration.Systems
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{
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public sealed partial class AdminSystem
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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private AdminNameOverlay _adminNameOverlay = default!;
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@@ -15,7 +19,7 @@ namespace Content.Client.Administration.Systems
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private void InitializeOverlay()
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{
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_adminNameOverlay = new AdminNameOverlay(this, _entityManager, _eyeManager, _resourceCache, _entityLookup);
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_adminNameOverlay = new AdminNameOverlay(this, EntityManager, _eyeManager, _resourceCache, _entityLookup);
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_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
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}
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@@ -29,6 +29,9 @@ namespace Content.Client.Administration.Systems
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public bool IsOpen => (_adminWindow?.IsOpen ?? false) || (_plainWindow?.IsOpen ?? false);
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public event Action? AdminReceivedAHelp;
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public event Action? AdminOpenedAHelp;
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protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
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{
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base.OnBwoinkTextMessage(message, eventArgs);
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@@ -52,8 +55,10 @@ namespace Content.Client.Administration.Systems
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{
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_adminWindow?.OnBwoink(message.UserId);
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if (_adminWindow?.IsOpen != true)
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_hud.SetInfoRed(true);
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if (_adminWindow?.IsOpen == true)
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return;
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AdminReceivedAHelp?.Invoke();
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_hud.SetInfoRed(true);
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}
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}
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@@ -117,6 +122,7 @@ namespace Content.Client.Administration.Systems
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}
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_hud.SetInfoRed(false);
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AdminOpenedAHelp?.Invoke();
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if (_adminManager.HasFlag(AdminFlags.Adminhelp))
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{
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@@ -149,4 +155,3 @@ namespace Content.Client.Administration.Systems
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}
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}
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}
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@@ -1,7 +1,6 @@
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using System.IO;
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using Content.Client.Administration.Commands;
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using Content.Client.Administration.Managers;
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using Content.Client.Sandbox;
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using Content.Client.UserInterface.Systems.DecalPlacer;
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using Content.Shared.Administration;
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using Robust.Client.AutoGenerated;
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@@ -15,11 +14,19 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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[GenerateTypedNameReferences]
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public sealed partial class AdminbusTab : Control
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{
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private readonly EntitySpawningUIController _entitySpawningController;
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private readonly TileSpawningUIController _tileSpawningController;
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private readonly DecalPlacerUIController _decalPlacerController;
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public AdminbusTab()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_entitySpawningController = UserInterfaceManager.GetUIController<EntitySpawningUIController>();
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_tileSpawningController = UserInterfaceManager.GetUIController<TileSpawningUIController>();
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_decalPlacerController = UserInterfaceManager.GetUIController<DecalPlacerUIController>();
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var adminManager = IoCManager.Resolve<IClientAdminManager>();
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// For the SpawnEntitiesButton and SpawnTilesButton we need to do the press manually
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@@ -39,17 +46,17 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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private void SpawnEntitiesButtonOnPressed(BaseButton.ButtonEventArgs obj)
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{
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IoCManager.Resolve<IUserInterfaceManager>().GetUIController<EntitySpawningUIController>().ToggleWindow();
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_entitySpawningController.ToggleWindow();
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}
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private void SpawnTilesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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{
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IoCManager.Resolve<IUserInterfaceManager>().GetUIController<TileSpawningUIController>().ToggleWindow();
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_tileSpawningController.ToggleWindow();
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}
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private void SpawnDecalsButtonOnPressed(BaseButton.ButtonEventArgs obj)
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{
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IoCManager.Resolve<IUserInterfaceManager>().GetUIController<DecalPlacerUIController>().ToggleWindow();
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_decalPlacerController.ToggleWindow();
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}
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}
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}
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@@ -1,12 +1,8 @@
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using Content.Client.CharacterInterface;
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using Content.Client.HUD.UI;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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namespace Content.Client.CharacterInfo.Components
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{
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@@ -72,7 +68,7 @@ namespace Content.Client.CharacterInfo.Components
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};
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AddChild(ObjectivesContainer);
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AddChild(new Placeholder()
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AddChild(new Placeholder
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{
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PlaceholderText = Loc.GetString("character-info-roles-antagonist-text")
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});
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@@ -1,6 +1,5 @@
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using Content.Client.Administration.Managers;
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using Content.Client.Changelog;
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using Content.Client.CharacterInterface;
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using Content.Client.Chat.Managers;
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using Content.Client.Options;
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using Content.Client.Eui;
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@@ -31,9 +30,9 @@ using Content.Shared.Markers;
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using Robust.Client;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared.Configuration;
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#if FULL_RELEASE
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using Robust.Shared;
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using Robust.Shared.Configuration;
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@@ -41,65 +40,43 @@ using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.Entry
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{
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public sealed class EntryPoint : GameClient
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IGameController _gameController = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IParallaxManager _parallaxManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
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[Dependency] private readonly IScreenshotHook _screenshotHook = default!;
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[Dependency] private readonly ChangelogManager _changelogManager = default!;
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[Dependency] private readonly RulesManager _rulesManager = default!;
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[Dependency] private readonly ViewportManager _viewportManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IClientPreferencesManager _clientPreferencesManager = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly IGamePrototypeLoadManager _gamePrototypeLoadManager = default!;
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[Dependency] private readonly NetworkResourceManager _networkResources = default!;
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[Dependency] private readonly GhostKickManager _ghostKick = default!;
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[Dependency] private readonly ExtendedDisconnectInformationManager _extendedDisconnectInformation = default!;
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[Dependency] private readonly PlayTimeTrackingManager _playTimeTracking = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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public const int NetBufferSizeOverride = 2;
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public override void Init()
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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var prototypes = IoCManager.Resolve<IPrototypeManager>();
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factory.DoAutoRegistrations();
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factory.IgnoreMissingComponents();
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// Do not add to these, they are legacy.
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factory.RegisterClass<SharedLatheComponent>();
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factory.RegisterClass<SharedSpawnPointComponent>();
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factory.RegisterClass<SharedReagentDispenserComponent>();
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factory.RegisterClass<SharedGravityGeneratorComponent>();
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factory.RegisterClass<SharedAMEControllerComponent>();
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// Do not add to the above, they are legacy
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prototypes.RegisterIgnore("accent");
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prototypes.RegisterIgnore("material");
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prototypes.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
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prototypes.RegisterIgnore("gasReaction");
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prototypes.RegisterIgnore("seed"); // Seeds prototypes are server-only.
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prototypes.RegisterIgnore("barSign");
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prototypes.RegisterIgnore("objective");
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prototypes.RegisterIgnore("holiday");
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prototypes.RegisterIgnore("aiFaction");
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prototypes.RegisterIgnore("htnCompound");
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prototypes.RegisterIgnore("htnPrimitive");
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prototypes.RegisterIgnore("gameMap");
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prototypes.RegisterIgnore("faction");
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prototypes.RegisterIgnore("lobbyBackground");
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prototypes.RegisterIgnore("advertisementsPack");
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prototypes.RegisterIgnore("metabolizerType");
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prototypes.RegisterIgnore("metabolismGroup");
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prototypes.RegisterIgnore("salvageMap");
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prototypes.RegisterIgnore("gamePreset");
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prototypes.RegisterIgnore("gameRule");
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prototypes.RegisterIgnore("worldSpell");
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prototypes.RegisterIgnore("entitySpell");
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prototypes.RegisterIgnore("instantSpell");
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prototypes.RegisterIgnore("roundAnnouncement");
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prototypes.RegisterIgnore("wireLayout");
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prototypes.RegisterIgnore("alertLevels");
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prototypes.RegisterIgnore("nukeopsRole");
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prototypes.RegisterIgnore("flavor");
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ClientContentIoC.Register();
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foreach (var callback in TestingCallbacks)
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@@ -109,19 +86,6 @@ namespace Content.Client.Entry
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}
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IoCManager.BuildGraph();
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factory.GenerateNetIds();
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IoCManager.Resolve<IClientAdminManager>().Initialize();
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IoCManager.Resolve<IBaseClient>().PlayerJoinedServer += SubscribePlayerAttachmentEvents;
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IoCManager.Resolve<IStylesheetManager>().Initialize();
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IoCManager.Resolve<IScreenshotHook>().Initialize();
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IoCManager.Resolve<ChangelogManager>().Initialize();
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IoCManager.Resolve<RulesManager>().Initialize();
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IoCManager.Resolve<ViewportManager>().Initialize();
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IoCManager.Resolve<GhostKickManager>().Initialize();
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IoCManager.Resolve<ExtendedDisconnectInformationManager>().Initialize();
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IoCManager.Resolve<PlayTimeTrackingManager>().Initialize();
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IoCManager.InjectDependencies(this);
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#if FULL_RELEASE
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@@ -129,71 +93,86 @@ namespace Content.Client.Entry
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IoCManager.Resolve<IConfigurationManager>().OverrideDefault(CVars.NetBufferSize, NetBufferSizeOverride);
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#endif
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_baseClient.PlayerJoinedServer += (_, _) =>
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{
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IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
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};
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_componentFactory.DoAutoRegistrations();
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_componentFactory.IgnoreMissingComponents();
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}
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// Do not add to these, they are legacy.
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_componentFactory.RegisterClass<SharedLatheComponent>();
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_componentFactory.RegisterClass<SharedSpawnPointComponent>();
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_componentFactory.RegisterClass<SharedReagentDispenserComponent>();
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_componentFactory.RegisterClass<SharedGravityGeneratorComponent>();
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_componentFactory.RegisterClass<SharedAMEControllerComponent>();
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// Do not add to the above, they are legacy
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/// <summary>
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/// Subscribe events to the player manager after the player manager is set up
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="args"></param>
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public void SubscribePlayerAttachmentEvents(object? sender, EventArgs args)
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{
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if (_playerManager.LocalPlayer != null)
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{
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_playerManager.LocalPlayer.EntityAttached += AttachPlayerToEntity;
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_playerManager.LocalPlayer.EntityDetached += DetachPlayerFromEntity;
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}
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}
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_prototypeManager.RegisterIgnore("accent");
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_prototypeManager.RegisterIgnore("material");
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_prototypeManager.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
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_prototypeManager.RegisterIgnore("gasReaction");
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_prototypeManager.RegisterIgnore("seed"); // Seeds prototypes are server-only.
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_prototypeManager.RegisterIgnore("barSign");
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_prototypeManager.RegisterIgnore("objective");
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_prototypeManager.RegisterIgnore("holiday");
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_prototypeManager.RegisterIgnore("aiFaction");
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_prototypeManager.RegisterIgnore("htnCompound");
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_prototypeManager.RegisterIgnore("htnPrimitive");
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_prototypeManager.RegisterIgnore("gameMap");
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_prototypeManager.RegisterIgnore("faction");
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_prototypeManager.RegisterIgnore("lobbyBackground");
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_prototypeManager.RegisterIgnore("advertisementsPack");
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_prototypeManager.RegisterIgnore("metabolizerType");
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_prototypeManager.RegisterIgnore("metabolismGroup");
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_prototypeManager.RegisterIgnore("salvageMap");
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_prototypeManager.RegisterIgnore("gamePreset");
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_prototypeManager.RegisterIgnore("gameRule");
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_prototypeManager.RegisterIgnore("worldSpell");
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_prototypeManager.RegisterIgnore("entitySpell");
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_prototypeManager.RegisterIgnore("instantSpell");
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_prototypeManager.RegisterIgnore("roundAnnouncement");
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_prototypeManager.RegisterIgnore("wireLayout");
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_prototypeManager.RegisterIgnore("alertLevels");
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_prototypeManager.RegisterIgnore("nukeopsRole");
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_prototypeManager.RegisterIgnore("flavor");
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/// <summary>
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/// Add the character interface master which combines all character interfaces into one window
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/// </summary>
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public void AttachPlayerToEntity(EntityAttachedEventArgs eventArgs)
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{
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// TODO This is shitcode. Move this to an entity system, FOR FUCK'S SAKE
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_entityManager.AddComponent<CharacterInterfaceComponent>(eventArgs.NewEntity);
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}
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_componentFactory.GenerateNetIds();
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_adminManager.Initialize();
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_stylesheetManager.Initialize();
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_screenshotHook.Initialize();
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_changelogManager.Initialize();
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_rulesManager.Initialize();
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_viewportManager.Initialize();
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_ghostKick.Initialize();
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_extendedDisconnectInformation.Initialize();
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_playTimeTracking.Initialize();
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_baseClient.PlayerJoinedServer += (_, _) => { _mapManager.CreateNewMapEntity(MapId.Nullspace);};
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/// <summary>
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/// Remove the character interface master from this entity now that we have detached ourselves from it
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/// </summary>
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public void DetachPlayerFromEntity(EntityDetachedEventArgs eventArgs)
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{
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// TODO This is shitcode. Move this to an entity system, FOR FUCK'S SAKE
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if (!_entityManager.Deleted(eventArgs.OldEntity))
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{
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_entityManager.RemoveComponent<CharacterInterfaceComponent>(eventArgs.OldEntity);
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}
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//AUTOSCALING default Setup!
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_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffX", 1080);
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_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffY", 720);
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_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffX", 520);
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_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffY", 240);
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_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
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}
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public override void PostInit()
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{
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base.PostInit();
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// Setup key contexts
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var inputMan = IoCManager.Resolve<IInputManager>();
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ContentContexts.SetupContexts(inputMan.Contexts);
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ContentContexts.SetupContexts(_inputManager.Contexts);
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IoCManager.Resolve<IGameHud>().Initialize();
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IoCManager.Resolve<IParallaxManager>().LoadDefaultParallax(); // Have to do this later because prototypes are needed.
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_parallaxManager.LoadDefaultParallax();
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var overlayMgr = IoCManager.Resolve<IOverlayManager>();
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new FlashOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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overlayMgr.AddOverlay(new SingularityOverlay());
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overlayMgr.AddOverlay(new FlashOverlay());
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overlayMgr.AddOverlay(new RadiationPulseOverlay());
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<IClientPreferencesManager>().Initialize();
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IoCManager.Resolve<EuiManager>().Initialize();
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IoCManager.Resolve<IVoteManager>().Initialize();
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IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
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IoCManager.Resolve<NetworkResourceManager>().Initialize();
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_gameHud.Initialize();
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_chatManager.Initialize();
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_clientPreferencesManager.Initialize();
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_euiManager.Initialize();
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_voteManager.Initialize();
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_gamePrototypeLoadManager.Initialize();
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_networkResources.Initialize();
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_userInterfaceManager.SetDefaultTheme("SS14DefaultTheme");
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_baseClient.RunLevelChanged += (_, args) =>
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{
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@@ -205,7 +184,7 @@ namespace Content.Client.Entry
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};
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// Disable engine-default viewport since we use our own custom viewport control.
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IoCManager.Resolve<IUserInterfaceManager>().MainViewport.Visible = false;
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_userInterfaceManager.MainViewport.Visible = false;
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SwitchToDefaultState();
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}
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@@ -229,18 +208,5 @@ namespace Content.Client.Entry
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_stateManager.RequestStateChange<MainScreen>();
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}
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||||
}
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||||
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||||
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
|
||||
{
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||||
base.Update(level, frameEventArgs);
|
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|
||||
switch (level)
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||||
{
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case ModUpdateLevel.FramePreEngine:
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// TODO: Turn IChatManager into an EntitySystem and remove the line below.
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||||
IoCManager.Resolve<IChatManager>().FrameUpdate(frameEventArgs);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.AutoGenerated;
|
||||
@@ -11,13 +8,9 @@ using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Log;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
|
||||
namespace Content.Client.Options.UI.Tabs
|
||||
{
|
||||
@@ -157,25 +150,14 @@ namespace Content.Client.Options.UI.Tabs
|
||||
AddButton(ContentKeyFunctions.TakeScreenshotNoUI);
|
||||
|
||||
AddHeader("ui-options-header-hotbar");
|
||||
AddButton(ContentKeyFunctions.Hotbar1);
|
||||
AddButton(ContentKeyFunctions.Hotbar2);
|
||||
AddButton(ContentKeyFunctions.Hotbar3);
|
||||
AddButton(ContentKeyFunctions.Hotbar4);
|
||||
AddButton(ContentKeyFunctions.Hotbar5);
|
||||
AddButton(ContentKeyFunctions.Hotbar6);
|
||||
AddButton(ContentKeyFunctions.Hotbar7);
|
||||
AddButton(ContentKeyFunctions.Hotbar8);
|
||||
AddButton(ContentKeyFunctions.Hotbar9);
|
||||
AddButton(ContentKeyFunctions.Hotbar0);
|
||||
AddButton(ContentKeyFunctions.Loadout1);
|
||||
AddButton(ContentKeyFunctions.Loadout2);
|
||||
AddButton(ContentKeyFunctions.Loadout3);
|
||||
AddButton(ContentKeyFunctions.Loadout4);
|
||||
AddButton(ContentKeyFunctions.Loadout5);
|
||||
AddButton(ContentKeyFunctions.Loadout6);
|
||||
AddButton(ContentKeyFunctions.Loadout7);
|
||||
AddButton(ContentKeyFunctions.Loadout8);
|
||||
AddButton(ContentKeyFunctions.Loadout9);
|
||||
foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
|
||||
{
|
||||
AddButton(boundKey);
|
||||
}
|
||||
foreach (var boundKey in ContentKeyFunctions.GetLoadoutBoundKeys())
|
||||
{
|
||||
AddButton(boundKey);
|
||||
}
|
||||
|
||||
AddHeader("ui-options-header-shuttle");
|
||||
AddButton(ContentKeyFunctions.ShuttleStrafeUp);
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
<Control xmlns="https://spacestation14.io">
|
||||
<sus:SuspicionGui xmlns="https://spacestation14.io"
|
||||
xmlns:sus="clr-namespace:Content.Client.Suspicion">
|
||||
<BoxContainer Orientation="Vertical" SeparationOverride="0">
|
||||
<Button Name="RoleButton">
|
||||
<Label Name="TimerLabel" HorizontalAlignment="Right" VerticalAlignment="Bottom" />
|
||||
</Button>
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
</sus:SuspicionGui>
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.Popups;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -17,7 +18,7 @@ using static Robust.Client.UserInterface.Controls.BaseButton;
|
||||
namespace Content.Client.Suspicion
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class SuspicionGui : Control
|
||||
public sealed partial class SuspicionGui : UIWidget
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
|
||||
namespace Content.Client.HUD.UI
|
||||
namespace Content.Client.UserInterface.Controls
|
||||
{
|
||||
public sealed class Placeholder : PanelContainer
|
||||
{
|
||||
@@ -57,6 +57,7 @@ namespace Content.Shared.Input
|
||||
public static readonly BoundKeyFunction ShuttleRotateLeft = "ShuttleRotateLeft";
|
||||
public static readonly BoundKeyFunction ShuttleRotateRight = "ShuttleRotateRight";
|
||||
public static readonly BoundKeyFunction ShuttleBrake = "ShuttleBrake";
|
||||
|
||||
public static readonly BoundKeyFunction Hotbar0 = "Hotbar0";
|
||||
public static readonly BoundKeyFunction Hotbar1 = "Hotbar1";
|
||||
public static readonly BoundKeyFunction Hotbar2 = "Hotbar2";
|
||||
@@ -67,6 +68,13 @@ namespace Content.Shared.Input
|
||||
public static readonly BoundKeyFunction Hotbar7 = "Hotbar7";
|
||||
public static readonly BoundKeyFunction Hotbar8 = "Hotbar8";
|
||||
public static readonly BoundKeyFunction Hotbar9 = "Hotbar9";
|
||||
|
||||
public static BoundKeyFunction[] GetHotbarBoundKeys() =>
|
||||
new[]
|
||||
{
|
||||
Hotbar0, Hotbar1, Hotbar2, Hotbar3, Hotbar4, Hotbar5, Hotbar6, Hotbar7, Hotbar8, Hotbar9
|
||||
};
|
||||
|
||||
public static readonly BoundKeyFunction Loadout1 = "Loadout1";
|
||||
public static readonly BoundKeyFunction Loadout2 = "Loadout2";
|
||||
public static readonly BoundKeyFunction Loadout3 = "Loadout3";
|
||||
@@ -76,6 +84,13 @@ namespace Content.Shared.Input
|
||||
public static readonly BoundKeyFunction Loadout7 = "Loadout7";
|
||||
public static readonly BoundKeyFunction Loadout8 = "Loadout8";
|
||||
public static readonly BoundKeyFunction Loadout9 = "Loadout9";
|
||||
|
||||
public static BoundKeyFunction[] GetLoadoutBoundKeys() =>
|
||||
new[]
|
||||
{
|
||||
Loadout1, Loadout2, Loadout3, Loadout4, Loadout5, Loadout6, Loadout7, Loadout8, Loadout9
|
||||
};
|
||||
|
||||
public static readonly BoundKeyFunction Vote0 = "Vote0";
|
||||
public static readonly BoundKeyFunction Vote1 = "Vote1";
|
||||
public static readonly BoundKeyFunction Vote2 = "Vote2";
|
||||
|
||||
42
Resources/Prototypes/themes.yml
Normal file
42
Resources/Prototypes/themes.yml
Normal file
@@ -0,0 +1,42 @@
|
||||
- type: uiTheme
|
||||
id: SS14DefaultTheme
|
||||
path: /Textures/Interface/Default/
|
||||
colors:
|
||||
whiteText: "#FFF5EE"
|
||||
slotSelectedGold: "#e6b812"
|
||||
slotColor: "#0f1215"
|
||||
slotOutline: "#333850"
|
||||
slotText: "#333850"
|
||||
nanoGold: "#A88B5E"
|
||||
goodGreenFore: "#31843E"
|
||||
concerningOrangeFore: "#A5762F"
|
||||
dangerousRedFore: "#BB3232"
|
||||
disabledFore: "#5A5A5A"
|
||||
- type: uiTheme
|
||||
id: SS14ClassicTheme
|
||||
path: /Textures/Interface/Classic/
|
||||
colors:
|
||||
whiteText: "#FFF5EE"
|
||||
slotSelectedGold: "#e6b812"
|
||||
slotColor: "#0f1215"
|
||||
slotOutline: "#333850"
|
||||
slotText: "#333850"
|
||||
nanoGold: "#A88B5E"
|
||||
goodGreenFore: "#31843E"
|
||||
concerningOrangeFore: "#A5762F"
|
||||
dangerousRedFore: "#BB3232"
|
||||
disabledFore: "#5A5A5A"
|
||||
- type: uiTheme
|
||||
id: SS14ModernizedTheme
|
||||
path: /Textures/Interface/Modernized/
|
||||
colors:
|
||||
whiteText: "#FFF5EE"
|
||||
slotSelectedGold: "#e6b812"
|
||||
slotColor: "#0f1215"
|
||||
slotOutline: "#333850"
|
||||
slotText: "#333850"
|
||||
nanoGold: "#A88B5E"
|
||||
goodGreenFore: "#31843E"
|
||||
concerningOrangeFore: "#A5762F"
|
||||
dangerousRedFore: "#BB3232"
|
||||
disabledFore: "#5A5A5A"
|
||||
Reference in New Issue
Block a user