More minor UI refactor stuff (#11287)
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@@ -1,12 +1,16 @@
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using Content.Client.Administration.Managers;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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namespace Content.Client.Administration.Systems
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{
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public sealed partial class AdminSystem
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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private AdminNameOverlay _adminNameOverlay = default!;
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@@ -15,7 +19,7 @@ namespace Content.Client.Administration.Systems
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private void InitializeOverlay()
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{
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_adminNameOverlay = new AdminNameOverlay(this, _entityManager, _eyeManager, _resourceCache, _entityLookup);
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_adminNameOverlay = new AdminNameOverlay(this, EntityManager, _eyeManager, _resourceCache, _entityLookup);
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_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
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}
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