Add 'Scan DNA' function to medical scanner (#1783)
* Add art assets for cloning * Added a 'Scan DNA' button to the medical scanner * Made the UI update unconditional for the medical scanner until checks for power changes are in place * Update Medical scanner to reflect powered status and fix #1774 * added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state * Add disabling logic to 'Scan DNA' button on medical scanner * Removed un-used libraries * changed scan dna button to Scan and Save DNA
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@@ -7,6 +7,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[UsedImplicitly]
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internal sealed class MedicalScannerSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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foreach (var comp in ComponentManager.EntityQuery<MedicalScannerComponent>())
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