Named fixtures for banana peels (#3822)

* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
This commit is contained in:
metalgearsloth
2021-04-13 20:57:29 +10:00
committed by GitHub
parent 499cfe7c3d
commit dc48b25a3b
31 changed files with 124 additions and 97 deletions

View File

@@ -4,6 +4,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.GameObjects.EntitySystems
{
@@ -24,13 +25,15 @@ namespace Content.Shared.GameObjects.EntitySystems
/// <summary>
/// Fake pushing for player collisions.
/// </summary>
private void HandleCollisionMessage(IPhysBody ourBody, IPhysBody otherBody, float frameTime, Manifold manifold)
private void HandleCollisionMessage(Fixture ourFixture, Fixture otherFixture, float frameTime, Manifold manifold)
{
if (otherBody.BodyType != BodyType.Dynamic) return;
var otherBody = otherFixture.Body;
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
var normal = manifold.LocalNormal;
if (!ourBody.Entity.TryGetComponent(out IMobMoverComponent? mobMover) || normal == Vector2.Zero) return;
if (!ourFixture.Body.Owner.TryGetComponent(out IMobMoverComponent? mobMover) || normal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-normal * mobMover.PushStrength * frameTime);
}