Named fixtures for banana peels (#3822)

* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
This commit is contained in:
metalgearsloth
2021-04-13 20:57:29 +10:00
committed by GitHub
parent 499cfe7c3d
commit dc48b25a3b
31 changed files with 124 additions and 97 deletions

View File

@@ -13,6 +13,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
@@ -153,8 +154,8 @@ namespace Content.Shared.GameObjects.Components.Movement
{
if (!Slippery
|| Owner.IsInContainer()
|| _slipped.Contains(otherBody.Entity.Uid)
|| !otherBody.Entity.TryGetComponent(out SharedStunnableComponent? stun))
|| _slipped.Contains(otherBody.Owner.Uid)
|| !otherBody.Owner.TryGetComponent(out SharedStunnableComponent? stun))
{
return false;
}
@@ -171,7 +172,7 @@ namespace Content.Shared.GameObjects.Components.Movement
return false;
}
if (!EffectBlockerSystem.CanSlip(otherBody.Entity))
if (!EffectBlockerSystem.CanSlip(otherBody.Owner))
{
return false;
}
@@ -179,7 +180,7 @@ namespace Content.Shared.GameObjects.Components.Movement
otherBody.LinearVelocity *= LaunchForwardsMultiplier;
stun.Paralyze(5);
_slipped.Add(otherBody.Entity.Uid);
_slipped.Add(otherBody.Owner.Uid);
Dirty();
if (!string.IsNullOrEmpty(SlipSound) && _moduleManager.IsServerModule)
@@ -190,9 +191,9 @@ namespace Content.Shared.GameObjects.Components.Movement
return true;
}
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
void IStartCollide.CollideWith(Fixture _, Fixture otherFixture, in Manifold manifold)
{
_colliding.Add(otherBody.Owner.Uid);
_colliding.Add(otherFixture.Body.Owner.Uid);
}
public void Update()