Named fixtures for banana peels (#3822)
* Named fixtures for banana peels * Soaps and PDAs * Update submodule
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@@ -43,7 +43,7 @@ namespace Content.Shared.GameObjects.Components.Buckle
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bool ICollideSpecial.PreventCollide(IPhysBody collidedwith)
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{
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if (collidedwith.Entity.Uid == LastEntityBuckledTo)
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if (collidedwith.Owner.Uid == LastEntityBuckledTo)
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{
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IsOnStrapEntityThisFrame = true;
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return Buckled || DontCollide;
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