Named fixtures for banana peels (#3822)
* Named fixtures for banana peels * Soaps and PDAs * Update submodule
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@@ -2,6 +2,7 @@ using Content.Server.GameObjects.Components.Explosion;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.GameObjects.Components.Projectiles
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{
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@@ -17,7 +18,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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Owner.EnsureComponent<ExplosiveComponent>();
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}
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void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (Owner.TryGetComponent(out ExplosiveComponent? explosive))
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{
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