Named fixtures for banana peels (#3822)

* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
This commit is contained in:
metalgearsloth
2021-04-13 20:57:29 +10:00
committed by GitHub
parent 499cfe7c3d
commit dc48b25a3b
31 changed files with 124 additions and 97 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -33,9 +34,9 @@ namespace Content.Server.GameObjects.Components.Projectiles
_solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
}
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (!otherBody.Entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
if (!otherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream))
return;
var solution = _solutionContainer.Solution;