Named fixtures for banana peels (#3822)

* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
This commit is contained in:
metalgearsloth
2021-04-13 20:57:29 +10:00
committed by GitHub
parent 499cfe7c3d
commit dc48b25a3b
31 changed files with 124 additions and 97 deletions

View File

@@ -9,6 +9,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -44,16 +45,16 @@ namespace Content.Server.GameObjects.Components.Damage
public float DamageCooldown { get; set; } = 2f;
private TimeSpan _lastHit = TimeSpan.Zero;
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
var speed = ourBody.LinearVelocity.Length;
var speed = ourFixture.Body.LinearVelocity.Length;
if (speed < MinimumSpeed) return;
if (!string.IsNullOrEmpty(SoundHit))
SoundSystem.Play(Filter.Pvs(otherBody.Entity), SoundHit, otherBody.Entity, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
SoundSystem.Play(Filter.Pvs(otherFixture.Body.Owner), SoundHit, otherFixture.Body.Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
if ((_gameTiming.CurTime - _lastHit).TotalSeconds < DamageCooldown)
return;
@@ -65,7 +66,7 @@ namespace Content.Server.GameObjects.Components.Damage
if (Owner.TryGetComponent(out StunnableComponent? stun) && _robustRandom.Prob(StunChance))
stun.Stun(StunSeconds);
damageable.ChangeDamage(Damage, damage, false, otherBody.Entity);
damageable.ChangeDamage(Damage, damage, false, otherFixture.Body.Owner);
}
}
}