Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436)
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@@ -39,7 +39,7 @@ public sealed class SpawnPointSystem : EntitySystem
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if (_gameTicker.RunLevel != GameRunLevel.InRound &&
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spawnPoint.SpawnType == SpawnPointType.Job &&
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(args.Job == null || spawnPoint.Job?.ID == args.Job.PrototypeId))
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(args.Job == null || spawnPoint.Job?.ID == args.Job.Prototype))
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{
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possiblePositions.Add(xform.Coordinates);
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}
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