Syndicate surplus crates (#7992)
This commit is contained in:
@@ -142,6 +142,7 @@ namespace Content.Client.Entry
|
||||
"PowerMonitoringConsole",
|
||||
"RCD",
|
||||
"RCDAmmo",
|
||||
"SurplusBundle",
|
||||
"CursedEntityStorage",
|
||||
"DiseaseArtifact",
|
||||
"Radio",
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
namespace Content.Server.Traitor.Uplink.SurplusBundle;
|
||||
|
||||
/// <summary>
|
||||
/// Fill crate with a random uplink items.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class SurplusBundleComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Total price of all content inside bundle.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
[DataField("totalPrice")]
|
||||
public int TotalPrice = 20;
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.PDA;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Traitor.Uplink.SurplusBundle;
|
||||
|
||||
public sealed class SurplusBundleSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private UplinkStoreListingPrototype[] _uplinks = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SurplusBundleComponent, MapInitEvent>(OnMapInit);
|
||||
|
||||
InitList();
|
||||
}
|
||||
|
||||
private void InitList()
|
||||
{
|
||||
// sort data in price descending order
|
||||
_uplinks = _prototypeManager.EnumeratePrototypes<UplinkStoreListingPrototype>()
|
||||
.Where(item => item.CanSurplus).ToArray();
|
||||
Array.Sort(_uplinks, (a, b) => b.Price - a.Price);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, SurplusBundleComponent component, MapInitEvent args)
|
||||
{
|
||||
FillStorage(uid, component: component);
|
||||
}
|
||||
|
||||
private void FillStorage(EntityUid uid, IStorageComponent? storage = null,
|
||||
SurplusBundleComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storage, ref component))
|
||||
return;
|
||||
|
||||
var cords = Transform(uid).Coordinates;
|
||||
|
||||
var content = GetRandomContent(component.TotalPrice);
|
||||
foreach (var item in content)
|
||||
{
|
||||
var ent = EntityManager.SpawnEntity(item.ItemId, cords);
|
||||
storage.Insert(ent);
|
||||
}
|
||||
}
|
||||
|
||||
// wow, is this leetcode reference?
|
||||
private List<UplinkStoreListingPrototype> GetRandomContent(int targetCost)
|
||||
{
|
||||
var ret = new List<UplinkStoreListingPrototype>();
|
||||
if (_uplinks.Length == 0)
|
||||
return ret;
|
||||
|
||||
var totalCost = 0;
|
||||
var index = 0;
|
||||
while (totalCost < targetCost)
|
||||
{
|
||||
// All data is sorted in price descending order
|
||||
// Find new item with the lowest acceptable price
|
||||
// All expansive items will be before index, all acceptable after
|
||||
var remainingBudget = targetCost - totalCost;
|
||||
while (_uplinks[index].Price > remainingBudget)
|
||||
{
|
||||
index++;
|
||||
if (index >= _uplinks.Length)
|
||||
{
|
||||
// Looks like no cheap items left
|
||||
// It shouldn't be case for ss14 content
|
||||
// Because there are 1 TC items
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
// Select random listing and add into crate
|
||||
var randomIndex = _random.Next(index, _uplinks.Length);
|
||||
var randomItem = _uplinks[randomIndex];
|
||||
ret.Add(randomItem);
|
||||
totalCost += randomItem.Price;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
@@ -30,5 +30,8 @@ namespace Content.Shared.PDA
|
||||
|
||||
[DataField("icon")]
|
||||
public SpriteSpecifier? Icon { get; } = null;
|
||||
|
||||
[DataField("surplus")]
|
||||
public bool CanSurplus = true;
|
||||
}
|
||||
}
|
||||
|
||||
15
Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
Normal file
15
Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
Normal file
@@ -0,0 +1,15 @@
|
||||
- type: entity
|
||||
id: CrateSyndicateSurplusBundle
|
||||
name: syndicate surplus crate
|
||||
parent: CrateGenericSteel
|
||||
components:
|
||||
- type: SurplusBundle
|
||||
totalPrice: 50
|
||||
|
||||
- type: entity
|
||||
id: CrateSyndicateSuperSurplusBundle
|
||||
name: syndicate super surplus crate
|
||||
parent: CrateGenericSteel
|
||||
components:
|
||||
- type: SurplusBundle
|
||||
totalPrice: 125
|
||||
@@ -89,6 +89,7 @@
|
||||
category: Explosives
|
||||
itemId: MobGrenadePenguin
|
||||
price: 6
|
||||
surplus: false # got wrecked by penguins from surplus crate
|
||||
|
||||
- type: uplinkListing
|
||||
id: UplinkC4
|
||||
@@ -211,6 +212,21 @@
|
||||
price: 50
|
||||
icon: /Textures/Structures/Wallmounts/signs.rsi/bio.png
|
||||
|
||||
- type: uplinkListing
|
||||
id: UplinkSurplusBundle
|
||||
category: Bundles
|
||||
itemId: CrateSyndicateSurplusBundle
|
||||
description: Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
|
||||
price: 20
|
||||
surplus: false
|
||||
|
||||
- type: uplinkListing
|
||||
id: UplinkSuperSurplusBundle
|
||||
category: Bundles
|
||||
itemId: CrateSyndicateSuperSurplusBundle
|
||||
description: Contains 125 telecrystals worth of completely random Syndicate items.
|
||||
price: 40
|
||||
surplus: false
|
||||
|
||||
#- type: uplinkListing
|
||||
# id: UplinkCarbineBundle
|
||||
@@ -384,3 +400,4 @@
|
||||
listingName: syndicate segway
|
||||
description: Be an enemy of the corporation, in style!
|
||||
price: 5
|
||||
surplus: false
|
||||
|
||||
Reference in New Issue
Block a user