Add context menu to AdminMenu PlayerTab entries (#5904)
* XAML PlayerTab entries * Move command execution to PlayerTab * Move command logic to the AdminSystem * Clean up * Add examine and context menu keybind handling to PlayerTab * Fix remote admin verbs * Remove examine for now * Add server verbs * Fix requests of verb by non-admins * Clean up AdminSystem.Menu
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@@ -3,6 +3,7 @@ using Content.Client.Administration.Managers;
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using Content.Client.Administration.UI;
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using Content.Client.Administration.UI.Tabs.PlayerTab;
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using Content.Client.HUD;
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using Content.Client.Verbs;
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using Content.Shared.Input;
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using Robust.Client.Console;
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using Robust.Client.Graphics;
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@@ -11,6 +12,7 @@ using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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@@ -30,6 +32,8 @@ namespace Content.Client.Administration
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[Dependency] private readonly IEntityLookup _entityLookup = default!;
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[Dependency] private readonly IClientConsoleHost _clientConsoleHost = default!;
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[Dependency] private readonly VerbSystem _verbSystem = default!;
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private AdminMenuWindow? _window;
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private readonly List<BaseWindow> _commandWindows = new();
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@@ -142,7 +146,17 @@ namespace Content.Client.Administration
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|| button.PlayerUid == null)
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return;
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_clientConsoleHost.ExecuteCommand($"vv {button.PlayerUid}");
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var uid = button.PlayerUid.Value;
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var function = args.Event.Function;
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if (function == EngineKeyFunctions.UIClick)
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_clientConsoleHost.ExecuteCommand($"vv {uid}");
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else if (function == ContentKeyFunctions.OpenContextMenu)
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_verbSystem.VerbMenu.OpenVerbMenu(uid, true);
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else
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return;
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args.Event.Handle();
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}
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}
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}
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