committed by
GitHub
parent
f93bdcd226
commit
dc18997bf8
@@ -1,10 +1,10 @@
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using Content.Client.Sound;
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using Content.Client.Kitchen.Components;
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using Content.Client.Kitchen.EntitySystems;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Power;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Client.Kitchen.Visualizers
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@@ -17,35 +17,33 @@ namespace Content.Client.Kitchen.Visualizers
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var loopingSoundComponent = component.Owner.GetComponentOrNull<LoopingSoundComponent>();
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var microwaveComponent = component.Owner.GetComponentOrNull<MicrowaveComponent>();
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if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
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{
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state = MicrowaveVisualState.Idle;
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}
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// The only reason we get the entity system so late is so that tests don't fail... Amazing, huh?
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switch (state)
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{
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case MicrowaveVisualState.Broken:
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mwb");
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loopingSoundComponent?.StopAllSounds();
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if(microwaveComponent != null)
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EntitySystem.Get<MicrowaveSystem>().StopSoundLoop(microwaveComponent);
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break;
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case MicrowaveVisualState.Idle:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
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loopingSoundComponent?.StopAllSounds();
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if(microwaveComponent != null)
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EntitySystem.Get<MicrowaveSystem>().StopSoundLoop(microwaveComponent);
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break;
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case MicrowaveVisualState.Cooking:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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var scheduledSound = new ScheduledSound();
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scheduledSound.Filename = "/Audio/Machines/microwave_loop.ogg";
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scheduledSound.AudioParams = audioParams;
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loopingSoundComponent?.StopAllSounds();
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loopingSoundComponent?.AddScheduledSound(scheduledSound);
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if(microwaveComponent != null)
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EntitySystem.Get<MicrowaveSystem>().StartSoundLoop(microwaveComponent);
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break;
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default:
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