refactor: rework the new status effect system to use containers (#38915)
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@@ -9,7 +9,7 @@ using Robust.Shared.Utility;
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namespace Content.Shared.StatusEffect
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{
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public sealed class StatusEffectsSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -106,7 +106,7 @@ namespace Content.Shared.StatusEffect
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/// <param name="status">The status effects component to change, if you already have it.</param>
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/// <returns>False if the effect could not be added or the component already exists, true otherwise.</returns>
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/// <typeparam name="T">The component type to add and remove from the entity.</typeparam>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TryAddStatusEffect<T>(EntityUid uid, string key, TimeSpan time, bool refresh,
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StatusEffectsComponent? status = null)
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where T : IComponent, new()
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@@ -126,7 +126,7 @@ namespace Content.Shared.StatusEffect
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}
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TryAddStatusEffect(EntityUid uid, string key, TimeSpan time, bool refresh, string component,
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StatusEffectsComponent? status = null)
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{
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@@ -166,7 +166,7 @@ namespace Content.Shared.StatusEffect
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/// If the effect already exists, it will simply replace the cooldown with the new one given.
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/// If you want special 'effect merging' behavior, do it your own damn self!
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/// </remarks>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TryAddStatusEffect(EntityUid uid,
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string key,
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TimeSpan time,
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@@ -260,7 +260,7 @@ namespace Content.Shared.StatusEffect
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/// Obviously this doesn't automatically clear any effects a status effect might have.
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/// That's up to the removed component to handle itself when it's removed.
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/// </remarks>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TryRemoveStatusEffect(EntityUid uid, string key,
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StatusEffectsComponent? status = null, bool remComp = true)
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{
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@@ -304,7 +304,7 @@ namespace Content.Shared.StatusEffect
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/// <param name="uid">The entity to remove effects from.</param>
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/// <param name="status">The status effects component to change, if you already have it.</param>
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/// <returns>False if any status effects failed to be removed, true if they all did.</returns>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TryRemoveAllStatusEffects(EntityUid uid,
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StatusEffectsComponent? status = null)
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{
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@@ -328,7 +328,7 @@ namespace Content.Shared.StatusEffect
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/// <param name="uid">The entity to check on.</param>
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/// <param name="key">The status effect ID to check for</param>
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/// <param name="status">The status effect component, should you already have it.</param>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool HasStatusEffect(EntityUid uid, string key,
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StatusEffectsComponent? status = null)
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{
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@@ -346,7 +346,7 @@ namespace Content.Shared.StatusEffect
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/// <param name="uid">The entity to check on.</param>
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/// <param name="key">The status effect ID to check for</param>
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/// <param name="status">The status effect component, should you already have it.</param>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool CanApplyEffect(EntityUid uid, string key, StatusEffectsComponent? status = null)
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{
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// don't log since stuff calling this prolly doesn't care if we don't actually have it
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@@ -373,7 +373,7 @@ namespace Content.Shared.StatusEffect
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/// <param name="key">The status effect to add time to.</param>
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/// <param name="time">The amount of time to add.</param>
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/// <param name="status">The status effect component, should you already have it.</param>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TryAddTime(EntityUid uid, string key, TimeSpan time,
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StatusEffectsComponent? status = null)
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{
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@@ -405,7 +405,7 @@ namespace Content.Shared.StatusEffect
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/// <param name="key">The status effect to remove time from.</param>
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/// <param name="time">The amount of time to add.</param>
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/// <param name="status">The status effect component, should you already have it.</param>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TryRemoveTime(EntityUid uid, string key, TimeSpan time,
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StatusEffectsComponent? status = null)
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{
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@@ -441,7 +441,7 @@ namespace Content.Shared.StatusEffect
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/// <remarks>
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/// Not used internally; just sets it itself.
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/// </remarks>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TrySetTime(EntityUid uid, string key, TimeSpan time,
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StatusEffectsComponent? status = null)
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{
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@@ -465,7 +465,7 @@ namespace Content.Shared.StatusEffect
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/// <param name="time">Out var for the time, if it exists.</param>
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/// <param name="status">The status effects component to use, if any.</param>
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/// <returns>False if the status effect was not active, true otherwise.</returns>
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[Obsolete("Migration to Content.Shared.StatusEffectNew.SharedStatusEffectsSystem is required")]
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[Obsolete("Migration to Content.Shared.StatusEffectNew.StatusEffectsSystem is required")]
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public bool TryGetTime(EntityUid uid, string key,
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[NotNullWhen(true)] out (TimeSpan, TimeSpan)? time,
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StatusEffectsComponent? status = null)
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