refactor: rework the new status effect system to use containers (#38915)
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@@ -16,7 +16,7 @@ public sealed class SSDIndicatorSystem : EntitySystem
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedStatusEffectsSystem _statusEffects = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
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private bool _icSsdSleep;
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private float _icSsdSleepTime;
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